These are the actual odds in current Pokemon games, and they used to be twice as bad:
In the main Pokémon games, the base chance of encountering a shiny Pokémon is 1 in 4096
The shiny are there for nothing else but as a cosmetic, they don't offer ANYTHING gameplay-wise. At least adepts have access to a suite of mods that are useless 90% of the time.
This game has too many issues, bugs, problems. Fixing the drop-rate for a cosmetic item is NOT a priority. Tone down your damn entitlement.
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I’m tired of people calling weapons that look the exact same as a normal drop “shiny”. If they don’t have a visual difference, not shiny.
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Praying that my Shiny Slowpoke rolled with Trench Barrel
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You do understand that this game is based off an end game grind were people only want to receive the best gear for there time. This isn't people, this is a game were loot drops in copious amounts and players have to spend actual time not playing the game but micro managing their inventories, and it gets pretty frickin tedious to continuously delete the same garbage you aren't searching for over and over.
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11 RepliesBe quiet pervert.
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5 RepliesYou speak some truth. HOWEVER, it does not take the entire picture into account. Let’s say Pokémon shiny odds are 1/4000 for simplicities sake. Once you get that shiny you can train it however you like. Modern mechanics allow you to change natures, evs and ivs fairly easily now. So a shiny pokemon will never be “bad” for whatever it is. Now switching to Destiny. Obviously I don’t know the exact percentage Bungie put in for the rarity, but for arguments sake let’s say 1/100 is the chance for an additional perk or “shiny” weapon. 1/100 seems much better right? Well 1/100 is only to get the weapon. Not to get any one specific thing on the weapon. I’ll use the eyes unveiled linear fusion for the following example. It has 9 possible barrels and rolls with 2 each time. So a 2/9 chance for whatever barrel you want. It has 6 possible battery perks and rolls with 2 each time. So 2/6 or 1/3 to get what you’d like. Each perk slot has 7 possible perks and rolls with 2 each time on the “shiny” weapon. So a 2/7 chance 2 times. Finally a masterwork has a 1/5 chance to drop on the one you are looking for. So putting all of this together results in the following odds to get your desired end result. (1/100) * (2/9) * (1/3) * (2/7) * (2/7) * (1/5) =0.0000121 or a 1/82,687 chance to get your desired weapon. So even if you could get a drop as often as you could reset or hunt for a shiny (which is definitely not true. Not even close) you would find approximately 20 shiny pokemon before you got the roll you wanted on a shiny weapon in destiny. TLDR: Destiny has waaaaaaaaay worse odds than Pokemon.
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8 RepliesEdited by MrDrProf Oak: 4/13/2025 8:44:03 PMPokemon has way more ways to mitigate the rng for shiny hunting, so that 1/4096 chance isn’t really representative of the experience. Edit: Just to make the point I went out and got myself a new shiny pokemon (it was an Oddish), it took less than an hour. Second edit: Just to further make my point and show that the Oddish wasn't a fluke I went got myself a shiny Ralts, it took like maybe 3 hours, probably closer to 2.
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1 ReplyCan I say I’m sick of the swamp green and mustard yellow adept coloration.