48% of Guardians in Trials are Hunters.
28% are Void.
So I want to hear from the community. All skill levels. From the casual player to the most ardent.
A novel for the donkey that thought I wouldn't talk about it. Take your time, those that like to read. And then share your feedback.
Please check for continued edits and comments. Gonna piss off everyone.
Why are you a Hunter main?
[spoiler]
The Cloak.
The jump is intuitive cause it's the double jump. The low floor easy entry threshold point. Easy entry, hard mastery. Hard cap. Diminishing returns.
Look the best, that's apparent on the character creation screen.
Move in the most familiar, predictable way. The Double jump. The quintessential Hunter skill, [u]simultaneously the source of our greatest strength, and our greatest weakness. [/u]
An emphasis on Gunplay and Knife tricks. Movement. Precision.
Agile. But [b]SLOW[/b] in an open field. [u]Better to have low ceilings[/u]. Or risk predictable arching paths. Need walls to bounce off and hide behind. Lethal up close but weak in traversing the wrong environment. Map dependent. Stompies dependent for movement or a camping type. KHR. Or other Gimmick.
Or perhaps you like to be a Rogue. Traps, snares, critical hits from the shadows. Nice with a knife.
[/spoiler]
Why are you on Void?
[spoiler]The ONLY new Aspect we have gotten since Strand landed on Void after Prismatic and Strand received Nerfs. FORMERLY THE MOST POPULAR.
The new stuff and "everyone" doing it creates a cascading popularity shift even though it's not necessarily the most powerful. Just the circumstances of a meta design.
Like Titans trying Bolt charge on Arc on not the most popular class for the whole of Destiny's history.
This in conjunction with RDM rework feels like a strong version of the power fantasy bringing back the Rogue Gunslinger Assassin feel.
But it made Legendary and Exotic interactions feel like the only way to play when everyone was trying the new thing!!?
And the targeted nerfs happened but people still flock to what's always been the most powerful in their mind and what they see others do.
No longer perpetually frozen by an over abundance of Diamond Lances.
Super slides, flying punches, Hadoukens throwing you about still got you down, but having the edge of movement in confined spaces... Map willing. In air effectiveness willing...m
...but now we can all just sit at the edge of oblivion with Redrix. Or other pulses in the perpetual pulse meta.
Large mags. Forgiveness for missed/body shots. Relative safety for ranged damage fall off. Just camp behind my shield, in my rift, over shield up, knuckle head radar.
[b]LET THE DOPEMINE FLOW FOR THE MINIMAL EFFORT SO I CAN GAMBLE GRIND .[/b] continue my looting and shooting.
More numbers. More perks. More colors. Ignore the need to focus on good movement. Proper reticle placement. Don't try. Don't think. No objective. Let's all just stand around unless we are the .1%
What's a strategy? Sounds like effort.
Let's all just camp instead. Let's do it while obscuring our presence if we don't get all the same movement options.
The other subclasses do not feel strong in a Pulse Fusion environment. Why use Stasis outside mayhem? Bakris? Gimmicks? Master Strand? Maybe? Use the new fun thing... Why not?
I might choose to go Solar for heals and Radiant, but people don't seem to realize if I'm invisible they have 70m radar to leverage and I have 20m-25m. When's the last time you died to throwing knife? They use solar for heals and gimmicks. Tricks.
Invis pings the enemy radar if you run or jump and at slower intervals. They could sit back with their pulses as they have done for the last year and a half and shoot. There's a loud audio cue for which lane to camp.
I'll sacrifice any movement on a map without low ceilings to be anything other than blinking. Or return to Strand. Or rock with blanket nerfed Prismatic cause wombo (which wasn't even fun) [b]WAS[/b] too strong and caused blanket ability nerfs. Or get the audio cue for being amplified. Which everyone has access to.
Power creep creating crazy ability combos but still always feeling the presence of the best mastered Solar Locks and Behemoth/Prismatic Titans. Low use but extremely strong used right.
So why not just peek invis with my pulse in a lane. Why not be invisible to traverse a map saturated with people camping lanes from spawn.
[/spoiler]
Why are you switching to Hunter?
[spoiler]Everyone else is doing it. They seem to be finding success. I die the most to them. But I also mostly kill them.[/spoiler]
Why has Hunter been the most popular since the beginning? Since we crawled out from our graves. What's your opinion?
[spoiler]
Movement is so powerful.
We can't just continually make Titans more free for little effort to coax people away.
Tanks that move the fastest outside air dashes and skating. Dodges with added ability. Heal yourself and your team. Suspend the enemy. Punch farther. Fly. Slide farther. Over shield. Heal. Do it all. It's fine. You're the size of a refrigerator with limbs.
We can't continually nerf every subclass of Hunter while making Titan stronger to equalize numbers and leave Warlocks alone as the baseline possessing the Solar class that has been relevant through every meta.
Many Warlocks seem to think their class is weak rather than the reality. [u]The skill ceiling is high. It's potential exceeds the others once mastered.[/u]
People don't seem to know or care. Its greatest threat being gimmicks and Titans that occasionally make proper builds that are cheesy by design. But you see them less cause there's so many Hunters. It's must be those damn Hunters!!!
[/spoiler]
[spoiler]
I feel for Warlocks that think they are the worst class but do not advocate for themselves beyond that frustration. Or see why they are kept the same.
[b]There's a reason why snap skating is getting nerfed while smoke bombs will stop slowing matches almost as much as the TRASH FOREVER PULSE META AND FUSIONS[/b]
They are designing this awful meta cause the vast majority of people can't play the game and those people want pulses.
It's a game. They want to unwind. Not sweat. Not try. They want free flowing dopamine at the end of their day without any greater effort after being overworked.
[u]Warlocks mastered have the potential to be the strongest in the game,[/u] but few invest the time or energy.
All Lock subclasses can't all be over buffed, over tuned, because so many haven't learned to carry their momentum. They don't setup up their rifts strategically or take advantage of how fast Warlocks can be. Or leverage their crowd control. Or their own magical gimmicks.
Solar will always be relevant with [b][u][u]air dashes[/u][/u][/b]. Healing. Floating when mastered and used correctly. Or [b]traversing the map[/b]. Any map. [u]First to lanes.[/u]
It's only true competition being Behemoth or Prismatic Titan. Strand Hunter pre-nerf or without a single mistake. And Spectral Blade. But so few Master these classes. They are for the try hards.
Lot of people just go look for Goldie when it pops. Stasis Hunter belongs mostly in Mayhem or with a Bakris. Arc is a gimmick that can run fast, but all arc things do.
[/spoiler]
So shouldn't we be asking for more grenades. More melees. More aspects. And if people aren't going to master these things cause for one reason or the other...
They won't stay the same for any amount of time...
They don't care to try...
They don't know how and no safe training space is coming...
Should we just hammer down repeatedly and ruin the power fantasy?
Should the weakest common denominator dictate the floor and ceiling or the player that mastered each class over its lifetime?
How do we reconcile and please both?
Account for powercreep?
Account for what the best players can do with the same resources and tools that are available vs. the person that doesn't know his -blam!- from a hole in the ground.
Bungie started showing us what the best players use and find success with vs the casual. But I don't think people want to see which classes perform the best and with what weapons. It's annoys them.
Its easier to demand blanket nerfs. Knee jerk reaction. No nuanced discussion. So we play the usage game. And struggle to discuss the reason for somethings effectiveness.
But what do you all think?
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8 RepliesEdited by BabyMoonArt: 3/24/2025 12:22:17 PMTL;DR Invisibility sucks in PVP, but is a god-send in PVE. Most PVP players can see you as though all you did was turn purple. That's why I'm not gonna be doing the PVP challenges for GG.
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19 RepliesI think the real issue that needs to be addressed is gamblers dodge should NOT return full melee energy. With RDM, you can potentially get up to three charges. That’s three smokes, three heavy knifes, three arc uppercuts. When I play void hunter, 90% of the time I use the King (squeak squeak), for additional invisibility. Life gets funny when more rats get together.
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2 RepliesLet's talk about arc. There's an overabundance of Titans.
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PvE wise. I main Hunter as it was the first character I ever made. I only have time for one class now. But if I am being honest? Titan and Warlock are easy mode in PvE. Stasis Titan, Starfire Warlock (back in Nam) infinite stasis turret Warlock.... to get conqueror I did Titan and Warlock because it has been infinitely easier for years in high end PvE...
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1 ReplyI picked the class in D1, this is said character carried over to D2. I liked the class jump, its definitely easier for me. Folks swear its easy mode but the easiest time I have had is Infinite turrets, Mustang Build, Well build Titan current bolt build(I have not played it much) but boss damage is insane I do not do PvP, I can't enjoy it, I have no drive to become that 2.0kd king and I got tired of going in to have fun only to get roflstomped by PvP mains in full sweat builds during the CBMM time saying they just want to "have fun and try different builds" I get it, but its not for me
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I dont think its just one thing with void hunter. Its the culmination of [i]On the Prowl[/i], [i]RDM[/i], & [i]smoke[/i]. On the prowl turns every one into a walking smoke grenade, RDM gives 3 charges of dodge, which 3 charges of dodge gives 4 smoke grenades. While these effects also allow the pilot to chain invisibility for greater lengths with greater forgiveness. In addition to that entire loop the neutral game benefits of RDM. Its not just one thing, however if I were to start some where. Removing the effect of turning players into walking smoke grenades(change the key word from target to combatants) & make it so gamblers dodge only refunds 50% of smoke for the void subclass.
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This should've been expected when they added On The Prowl and reworked RDM since the only other methods of invisibility require either using a melee, killing a void debuffed enemy (using specific perks/ fragments), or your dodge. On The Prowl added an extra source of invisibility with a lower cost than that one smoke bomb aspect, and it's not like you're using Stylish Executioner often if at all in pvp. Top it off with having up to 3 dodges with I think 7 seconds of invisibility each and you're set. But now I'm worried they're going to nerf invisibility, and by extension, Spectral Blade (as if it isn't already the worst super in the game) into oblivion because of the frequency in which they allow players to proc it now.
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6 RepliesEdited by Part Timer: 3/23/2025 10:18:57 PMRDM is the thing that needs the nerf... I don't use On The Prowl and it's no more busted than any other class. With one of the worst supers I might add.
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I’ll give you 1 reason they make me win win win
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2 RepliesI'm a Hunter main but in Crucible/ trials I run solar not void. Why? Tripmine. I remember when you could have two, ahh the good ole days. But then in Mayhem we took way too much advantage of the regen and you could literally paint the walls with Tripmine. It's too much fun lobbing one in behind to then see "Kafluey" happen. I would feel the same way lobbing a lightning grenade on Titan. When the game first came out there was picture of a Hunter with the Crest of Alpha Lupi on and was hooked every since. I play all three and the Hunter is more challenging to play with. Titan and Warlock are playing on easy mode to me. as far as your other dilemma's? I just play the game. I Hang onto those weapons that we're once good for they might be good again one day. I will say those of you who use Jotunn. Stop leaning on that crutch, your not injured and can walk just fine.
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I think people shouldn’t be crying so much over Destiny PvP. 🤣
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I want to play with the worst class and worst weapon and be equal to the best class and best weapons. Nerf everything!
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1 ReplyI was a Warlock main in D1 for the first few months, but the cloak was always alluring. Back then exotics were actually exotic, so when I saw this Hunter with Bones of Eao doing 3 jumps I fell in love with it. Made a Hunter and I still main it. Everything about Hunter feels nice, stylish, even if sometimes underwhelming. Even if one aspect of a subclass doesn't fit my style, another does. I've tried the other classes too, I've built them, have loadouts with them, but I always go back to Hunter. It somehow feels weird when the game does everything for you. Warlock with a bunch of elemental buddies, barely needing to shoot anything and getting healed from it, Titan destroying entire hordes of enemies with consecration. But nothing beats that perfect shot, deleting a GM Champ with a Goldie, going invis from any debuff source, a perfect bow headshot midair. The style is everything.
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7 RepliesIf you want to talk about an overabundance of stuff, we should really talk about how overtuned hand cannons and nearly every special ammo weapon is (sorry trace rifles)
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I like mothkeepers with void
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4 RepliesHunter4Lyfe. Titans are bulky and somewhat dimwitted. They are supposed to be the tanks that soak up the punishment so the other characters can do their jobs. Sorry, (not sorry) that ain't my idea of fun. Now I know, I know, that ain't the way it works in Destiny. Try telling that to me 10 years or so ago when I signed up for this mess. Warlocks wear dresses and float around throwing magic left and right. Again, that ain't me, especially the men in dresses part. Sure you say, "play a female character". Nah, brah. Although I will admit my Titan is a female, but that's because she has better looking curves than the chunky Azz male Titan. If I wanted to play as a brick I'd probably go play Minecraft or some garbage. So, that leaves me with Hunter. Sleek, agile, cunning, sneaky. Hell, why would I not wanna be onea them? I've mained Hunter since day one and I'll never main anything but. Sure I've spent plenty of time on the other two, but it's always ALWAYS more fun for me on a Hunter. Movement and agility used to mean something, that was a big advantage (not so much anymore) keep whining, NeRf StOmPe3s, you just suck. I'll never change my opinion and the best part is, you can't make me.
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4 RepliesLet's talk about subjucators , tormentors , those flying bats , these little enemies who throw stasis stuff and pull you in with their strand stuff , the fact that every activity is a battleground now with vow raid mechanics , new dungeons are long and boring compared to the older dungeons , gambit is still dead after they changed it , strand and stasis still only have 1 super while arc , void and solar has 3 .. People ask for a nightfall rotation with 6 nightfalls and a strike playlist with strikes , not battlegrounds , streamers getting free silver , cheaters in pvp , the fact that leviathan raid is still not back in the game but d1 raids are 😂 people can simply start up destiny 1 and play those raids but leviathan ? Gone . But no let's talk about something that titans and warlocks have been complaining about since d2 came out 😑 You sound like gsxr clyde when he plays pvp 😂😂😂 Always crying about hunters , my god ... Adapt or quit . Very simple . Yet i remember void titans were teaming up so they could spam overshields , hide behind their barricades and use bubbles to capture points .. Some did it without trying to get kills , just wait and sit there or warlocks whit their arc soul buddies so when you get an easy overshield or get help from your soul buddy it is fine but invis ? Oooooohhhh no call the nerf police 😂😂😂
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Personally, I use a Hunter with Solar because I like the Gun/Knife combos and Blade Barrage, uses correctly, can clear a room. This has been my go to for years and have been successful. As for weapons I use a Pulse or Auto Rifle, sometimes, not often, other weapons and a high damage Hand Cannon. Heavy weapons are varied. Always a Sword, but a Rocket Launcher or Multi-shot Grenade Launcher if things get tough. I always have Armour mods that make getting heavy ammo easier. Void and Arc are OK but not really my style. The Hard Light Exotic/Energy/Auto-Rifle is a must have. You can switch between Solar/Arc/Void energy with a touch. Great for getting energy damage achievements.
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1 ReplyAnd everyone thought arc Titans were OP🤣. As soon as I pop my shield it gets destroyed in under 5 seconds almost every time. I get a kill with boltshot off it maybe 50% of the time before I die. If you ask me it should get buffed because rn it's almost not worth using in Comp.
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Edited by Tall: 3/23/2025 9:50:52 PMHunter is just too easy to use and abuse. It has the lowest barrier to entry and I’d argue the lowest skill ceiling - in my opinion. Void reduces those things even further. Instead of me whining about how broken and easy I believe hunters are in pvp, I tested it myself this weekend as a “braindead titan” main with about 50 total hours on my hunter in pvp.. it was as easy as I anticipated.
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Nightstalker4life
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Edited by Raven: 3/23/2025 5:12:11 PMI prefer solar hunter in pvp, but I don't exclusively play on hunter either. The main reason I prefer hunter in content is the jump. If I had the hunter jump on warlock I'd never play anything else.
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2 RepliesI would still be an Arclock in PvP if it weren’t for Prismatic. I just really like Lightning Surge, and the fact that you are amplified from it is just straight better. Prismatic has removed any Arc Relevance in PvP and that makes me sad because the trade off with Arclock is that you get this super powerful ability, but have to run a subclass more tuned for PvE. Now Prismatic exists and it just -blam!- in PvP and PvE removing any appeal that Arc had as a niche but decently powerful subclass in PvP. Might go back to being a Strandlock if I want to abandon Lightning surge and use a niche but powerful subclass. It’s disappointing because I just use prismatic now in PvP and feel cheap for doing so, like I’m some meta -blam!-.
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2 RepliesI feel like this post is 3 a typical seiryoku anti-pulse post, a typical seiryoku anti-fusion post, and a typical seiryoku anti-titan post all standing on each other shoulders under a trench coat pretending to be a void post.
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4 Replies[i]You forgot to mention Hunters had the best Vanguard![/i] But, in all seriousness... I've been playing the game since Forsaken. Season of Opulence, to be precise. And what drew me to Hunter initially was not only the fashion (who doesn't want a cloak, come on) but also their unique playstyle. "Now hold on, Fox," I hear you cry. "Every class is unique!" Or maybe, "Everyone is using the same thing right now!" There is a truth to both of these, but also not what I mean. If you play Titan or Warlock and switch to the other, the movement and even a lot of the tech, is very similar to each other. But if you start out as Hunter and switch to either of those, or vice versa? There is nothing similar there at all, with the exception of Blink and Dodge/Thrusters. Which wasn't always the case, as these are fairly new additions. Perhaps Hunters do have an easier barrier to entry. Nowhere is that more prominent than on non-Arcstaff Arcstrider, non-Spectral Blades Nightstalker, and Shatterdive variants of Revenants at their base without turning to exotics or looking too deeply into fragments; these have potent combos with just a single aspect and ability or - in the case of the Arcstrider - literally two abilities. But I'd argue that Hunter has the highest learning curve of all three classes right now to [i]truly[/i] master their abilities and build crafting potential, outside a couple of very specific warlock builds. And that boils down to a lot of things. The Hunter's new aspect, On the Prowl, is not like anything we've seen before, when you put it all together. Whereas Storm's Keep is literally another sit behind a barricade, do a thing ability, and Ionic Sentry is another ball friend buddy, yay! So Hunters have got yet another thing to learn, and people have got yet another thing to try and learn to play against. Hunters also have to use all their stats to be able to play, or be dang good at compensating for what they choose to sacrifice. This is slightly more forgiving in PvE, but in PvP, sacrificing a stat can mean the difference between win or loss. Titans and Warlocks don't have this worry. They can dump mobility and still get the best out of their builds. Then there is the synergy issue with Hunters. Maybe it is just me, but outside of a few basic, powerful combos, Hunters don't get a lot of synergy with the tools they have access to, especially at base without having to resort to exotics. This is especially noticeable with Prismatic: both Titans and Warlocks get the opportunity to utilise three slide and slam melees just by combining a multicharge melee ability with an aspect. Hunters [i]do[/i] have a multicharge melee, but their slide and slam aspect is confined to the Arcstrider. Now don't get me wrong, I love Ascension and have a brilliant build on Prismatic using it. But I'd have loved a Tempest Strike-Withering Blades combo with say Spirits of Liar and Caliban to delete whole rooms like Consecration and Lightning Surge builds for Prismatic do. But, alas, no. And, perhaps, finally: Hunters have to watch out for everyone, including themselves. Maybe it's just the people I play with, or maybe it's because I played solo for so long when I first started out and had no choice but to look out for myself as well as others, but it seems to me that if I'm in a team and I die, everything seems to go to pot. People suddenly can't survive, forget the revive button exists, start taking dumb risks or forget how to use their defensive tools to get the heck out of there. In short, Hunters have to [i]think[/i] differently in order to play well and truly master their skills. Titans may lead from the front and Warlocks may literally lead an army, but Hunters take in the whole field and command from the shadows, swooping in for the kill when the time arises. And honestly, though I was initially drawn to the fashion and unique playstyle of Hunters when I first started playing, why I keep coming back to Hunter time and again is probably that final point, a point I think others are just now starting to realise. Hunters may not have the strongest damage or the best support, but they will keep you guessing as to which they are running, and they could be running both. They might not have as many instant delete abilities, but they can annoy you just the same. I've played all three classes. I can appreciate the effectiveness of Titans and Warlocks when their skills come together. But I'll never top the feeling of getting that kill on a Hunter, because I know I've had to work for it, be it in skill or build crafting.
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1 ReplyI run void cause that is what I have always run the most. Now it’s just taken on a life of its own. And I’m not sure why.