Hey all, for as long as I can remember, Resilience has been a must-have stat to survive at top-end content. With the new frontier's stat changes, would it make more sense to have damage resistence as its own separate stat apart from the build crafting stats? For example.. I have the following 2 armor pieces / helmets.
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1. Helm:
(Dr) 5% damage resistence
(Build Crafting Stats) 40 grenade, 40 super, 40 melee
Vs
2. Helm:
- (Dr) 3% damage resistence
- (Build Crafting Stats) 40 grenade, 40 super, 40 melee
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So, Helmet 1 clearly being the better helmet. This would extract the need to always push stats into the Resilience Build Stat (which can be argued as counter to the whole build variety stat change as it eliminates variety of choice at the high end).
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Do any agree with this as well? I am also hoping that Bungie will chime in, at least on the particulars with the Resilience stat, and how that will work in Frontiers and onward.
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Edit: as discussed in the comments, mobility (could be argued) falls into the same category as resilience; as it is a "must-have" stat in pvp. So, then it would make sense for a similar redesign to mobility? Such as light/medium/heavy armor types that directly influence your movement speed and jump height (not just your first jump, but all upward mobility)
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1 ReplyI'm glad I'm not the only one who hates how mandatory Resilience has become ever since it got changed to provide damage reduction. It just completely kills buildcrafting variety, because no matter what kind of build you want to go for, you always have to max Resilience before you're allowed to start choosing the stats you want. Personally, I think Bungie should just tie damage reduction to Light Level, either that or not design their content around expecting everyone to build high damage reduction.
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1 ReplyBungie doesn’t want that. A big part of this new armor system is about focusing builds, making them less well rounded. Three stats per armor and a gear set bonus, with some mods being converted into stats. The end result is making builds focus more min maxing. Or mid tier hybrid focus. They don’t want well rounded high end builds. Separating class stats from their class focus goes against this, as it would allow classes to not invest in their class stat and wind up better rounded. This new armor system is a major give and take, with an emphasis on Take.
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1 ReplyI’m curious to know what they’ll be doing but I agree the current armor system is showing its limits. Once you have you triple hundreds stats basically any armor drop is useless beyond cosmetics.
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Edited by WinterSolstice: 3/3/2025 4:36:27 PMNot really. People forget mobility despite being bad was still a better option over resilience up till they gave resilience dr. And in pvp mobility at least has uses versus resilience where at most you want 7 but realistically could go all the way down to 3 without worry. They'd need to give resilience a big buff or remove the 3 main stats which would hurt the game a LOT since recovery being high is very much required if you don't want to be shoehorned into specific healing builds (Things like Strand and Stasis for example still need max recovery). Besides that they gave resilience dr for another reason. Balancing. Pve enemies were hitting like trucks remember snipers could one shot players and I doubt bungie wants to change that now that they want pve to be overall more difficult (Even doubling normal strike enemy hp back in lightfall) edit: Technically in pve you only need to have it hit the 20% everything after that isn't required. Especially since the higher you go the less the resist mods help resulting in a kinda small difference between the max and not max when using those.
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5 Replieshonestly ive always believed resill should be completely taken out of the game. i think all classes should have the same amount of health and armor. keep resistance mods though.
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2 RepliesI'd personally like to see them remove [i]Mobility[/i], [i]Resil[/i] & [i]Recovery[/i]. Everyone has the same jump height, movement speed, shields & health regen. Then we get [i]Class[/i], [i]Discipline[/i], [i]Melee[/i] & [i]Super[/i] to spec into. The "Law of Diminishing Returns" heavily deincentivizes speccing into [i]Mobility[/i] or [i]Recovery[/i] in the current sandbox for [b]PVE[/b]. Just hit [i]Tier 5[/i] and call it a day so you can dump into Resil. Shouldn't really be a thing.
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(Damage resist is a bad idea and shouldn't be in the game because then they have to design encounters based around everyone having max buildable DR.) Also Mobility is only a must have stat for one class, and even then, meh. It's not must have and there's plenty of builds to still have dodges and low mobility. Honestly they should just make a "class-ability" stat, move lock class ability off intellect, and punt resil/mobility into the sun. AE can go with em.
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afaik Resilience, Recovery and Mobility will still be in the game but they won't be able to go over 100 stat, while Grenade, Melee, Special ammo and maybe intellect? Will be able to go over 100. So not much is really changing except we might get more total stats on armor and 1-2 new stat types with special and maybe a heavy ammo stat.
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2 RepliesEdited by Kiro - 13: 3/3/2025 1:43:45 AMThe big changes coming to stats we know of with [i][b]Armor 3.0[/b][/i] is the ammo stat & increased utility baked into mobility. However it is also possible they tie class ability cool down to one stat for all three classes. As to solve the stat disparity issue. Edit:[i] To the OP([b]Olson9683[/b]) mobility does not increase movement speed. It only increases the jump height of the first and second jump only, strafe speed, & walk speed(not sprint speed, walking speed... no thats not a joke). The strafe speed bonus it provides soft caps at 30 mobility. As where every other stat does not have a soft cap. Lastly the lower your mobility the faster you move as a titan & warlock once you master movement. With the most skilled warlock & titan pilots at 20 mobility achieving faster sprint speed then a hunter with 100 mobility and stompees equipped. Which is why T-steps and Dunes are not as popular as stompees. This is all thoroughly documented & tested, which you can just google if you so wish.[/i]
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2 RepliesI think the main issue is that mobility is a dead stat unless you are a hunter. It should actually have an influence on your speed. Say 2% for every level. So 20% max
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3 RepliesI don't know why there isn't natural armour perks in relation to resistance and mobility. You should naturally have light/mid/heavy armour that leans in specific directions (or an even mix of both)... stats can then be ser against the more space magic aspects (rec, int, dis, str). I know the above is similar to other games, and destiny it's it's own game... but destiny is so random!!
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We don't know. Bungie doesn't want vets prepping for the soft reset too early.