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2/25/2025 1:53:56 PM
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Please make Promethium Spur a real exotic

Right now these boots are just legendary armour that takes up your exotic slot. They're not even bugged anymore but they still don't work, because they're just so badly designed. This is the same thing that happened to the class exotic glaives, where Bungie made a poorly thought out attempt to buff them, but understood them so poorly that the changes ended up being a substantial nerf. For those of you who don't know, after Bungie changed it, in order for Promethium Spur to drop its special "dual rift", you have to have full Rift energy and get a kill with a solar weapon... while ALREADY standing in a Rift. Can anyone see the problem there? Even with a build that is entirely dedicated to generating as much Rift energy as possible, and in the most ideal and safe patrol level setting, it's nearly impossible to get your Rift cooldown back fast enough before your current Rift expires. In any real content that's actually difficult, you are almost literally NEVER going to trigger Promethium Spur's exotic perk, making it just a glorified legendary that takes up your exotic slot.

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  • Edited by Joulevette12: 2/26/2025 1:14:50 AM
    OMG I've been saying this since it's release and the last rework made it worse then previously how is that possible you make it worse lol It would have been way more better if it was this. "Solar weapon final blows charge rift energy and (Hold) Consume your grenade to convert your next rift into a healing/empowering rift"

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    • What would you suggest they change it to?

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      • Nutty idea but I like the idea of changing this exotic entirely. Consume your Rift energy to give your solar weapons Scorch and Incandescent.

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        • Idk why bingie Is so hell bent on keeping warlocks exotics the same as they've been useless or completely underperforming. Atleast Hujters and Titans get reworks.

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          • Just make it so your rifts are both healing and empowering, and you get rift energy for getting kills in a rift. See how easy that was? And somehow, Bungie couldn’t figure that one out…

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            • Everyone has been know the exotic needs a full rework, bungie has however managed to ignore it for who knows how long now. Honestly speaking I would rather use alchemist raiment in d1 over this and thats not good.

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              • Counterpoint, it wasn't a good idea to begin with.

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              • Edited by Ferus Lux: 2/26/2025 8:35:44 PM
                They should just make it turn warlocks Grenade into the Fiery Radiance Parakeet with a charge up mechanic like handheld supernova and if it kills an enemy, it consumes your class ability, creates a double rift and is reborn over the new rift and if you enter it and retrieve the little guy, you get your Grenade charge back and a boost to solar weapons for a few seconds. Not sure how weak or strong this would be but the gameplay loop would be pretty funny.

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              • import * from iMissProgrammingSometimes.js, etc riftCount = RIFT_COUNT + 1; function (riftEnergy, doubleRiftTracker, moderateEnergyGain){ if( isPrecisionKill() || superMatchWeaponKill()) { riftEnergy = riftEnergy + moderateEnergyGain; doubleRiftTracker++ // reset to 0 on death (due to pvp) } }; doubleRiftListener.eventListener(doubleRiftTracker, x = doubleRiftTrackerMax) { if(STATE_DEAD) doubleRiftTracker = 0; if(doulbeRiftBuildUp === x) castDoubleRift() } The point is Bungie could do a rework, but I am guessing they have other things they need to deliver like an expansion or what ever they are calling it now. Spurs is probably not a priority. I was just having fun with the above, my creative juice. To translate: increase rift amount to 2; precision kills or a kill with a weapon matching your super gives you one pip. When at x amount pip your next rift will be both rifts. It resets on death but the base rift count as previously stated is 2 balancing things imo for pvp.

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              • [quote]Right now these boots are just legendary armour that takes up your exotic slot. They're not even bugged anymore but they still don't work, because they're just so badly designed. This is the same thing that happened to the class exotic glaives, where Bungie made a poorly thought out attempt to buff them, but understood them so poorly that the changes ended up being a substantial nerf. For those of you who don't know, after Bungie changed it, in order for Promethium Spur to drop its special "dual rift", you have to have full Rift energy and get a kill with a solar weapon... while ALREADY standing in a Rift. Can anyone see the problem there? Even with a build that is entirely dedicated to generating as much Rift energy as possible, and in the most ideal and safe patrol level setting, it's nearly impossible to get your Rift cooldown back fast enough before your current Rift expires. In any real content that's actually difficult, you are almost literally NEVER going to trigger Promethium Spur's exotic perk, making it just a glorified legendary that takes up your exotic slot.[/quote] Not defending the exotic. It sucks. That said it does give you rift energy on solar weapon kills and thats increases when you’re in a rift, so it’s not really impossible to get a rift back.

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