In the current meta, how important is Reslience relative to the other stats? Should I ignore it in favor of other things, or remain focused on it to counter certain weapon types?
For example, I think 7 resilience is a good number to hit atm, because it changes the TTK of Lightweight pulses from 0.8s to 0.87s.
Are there any other important cut-offs or interactions in the current meta?
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#destiny2
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To work this out find out what’s meta right now and according to DT that’s Outbreak Perfected. Then go to D2 Foundry and have a look at Outbreaks stats or whatever is meta. Then look at the lowest armour stat that forces the longest optimal TTK. For Outbreak that is 7 forcing your opponent to land 6 crits and 2 body shots for a TTK of 0.87s. Anything 6 or below drops the optimal TTK to 0.8a with 7 crits. So 7 is best right now. Saying that though a Hunter is still best maxing out mobility and recovery and then looking at resilience. A Titan is best maxing out resilience and recovery because their class ability is linked to resilience. It’s only really Warlocks that have a bit of freedom with their stats by maxing out recovery, optimising resilience by matching it to whatever is meta then putting the rest into whatever you like.
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2 Replies7. If you can’t get 7, then I would say 5. Not sure if it’s ok to go down to 3.
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3 Replies10, playing titan so want to get that barricade asap so I can’t start bringing the thunder from my little camp spot
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14 RepliesMax mobility. Only the real pros know. 🤫
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4 RepliesI'm running a 10 or a 2(whatever fits on my 10/res/10 hunter)
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In pvp you probably want 6-7 anything above that is only if you're playing Titan. Though a lot of people tend to be fine with like 5 resilience as well though once you drop below 3 then some weapons can become more dangerous so at the very least you want 3-4 resilience.
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3 resilience
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In my experience resilience on my opponents only really bother me when I’m using a rapid fire weapon, try to kill a hunter in 3 shots with precision instrument, and trade or die since muscle memory kicked in and I stopped shooting because he turned out to be a higher than normal resilience for a hunter. It’s a really weapon dependent factor when fighting resilience.
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2 RepliesEdited by JazzyPaladin477: 2/19/2025 11:56:16 PMA .07s makes no difference with the connections in this game. A 120 hand cannon will consistently trade with a 140 even though they both require 3 headshots. 140 should win every time but the game can’t even deal with the .13s ttk difference.
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2 RepliesI believe that it's still 7 mathematically, all meta weapons considered. Certain "cheese" loadouts might be ineffective against people with 10 resilience, but those are rare. Most of the time, when a weapon gets a real TTK shift these days no level of resilience is enough to impact it (think stuff like Kill Clip, or Radiant + Rampage-like effect). The last major one was the 2c1b shift for 120s, but Bungie made them always 2c1b again and before that, PI let them do it anyway. About the only class that has to care about this though is the Hunter, which means you're usually sitting at 2 resilience if you're playing one because of Mobility. Which means that playing a Hunter puts you in range of all the random cheese TTK/consistency shifts. It's just not worth losing Recovery.
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Depends on what class you are on. Hunter can hit 7 at the cost of mobility Titan hits 10 resil anyway Warlock has the most flexibility.
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Edited by eliteg: 2/19/2025 7:23:34 PM
eliteg🤕🥴😵💫🤢...👍 - 3/13/2026 3:07:56 AM
I play Warlock and I play 10 resil, 10 recov, 10 strength (with 5,4 int,dis respectively for now). Philosophically, I want gunplay and balance so I don't really see why stats aren't equal for all (there is enough to balance as it is and not sure how much more edge you get from the stats anyway).. but anyway it would be hypocritical of me to then spam abilities as I am so against that. My melee in voidlock is almost 100% defensive but needed and wish other abilities were purely defensive and not ohk capable.