If Bungie's mission is to sabotage their game, they're doing a stellar job. I mean, whose bright idea was it to create an activity with limited revives and no health recovery? Sure, I get that people like a challenge, but at the very least I think it should only have one or the other, not both. Of course, the no recovery part is a kick in the crotch to warlock mains, as their whole purpose is to be able to heal themselves and their teammates in battle.
I'm sure someone will probably say "you could always try not dying", but that's not the point. An activity shouldn't be so badly designed that it nullifies an entire class.
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#destiny2
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I do wonder and agree. We always joked only game that will kill destiny is Destiny. I swear either the Bungie Devs hate their jobs and want to crash game so they can work on Marathon OR they only listen to streams will working so they think EVERY single player is Datto, Satlagreepo and Aztecross and wants the most ballbusting hard insane dark souls difficulty possible. Makes no sense, maybe Destiny Rising mobile will be "baby mode" (as the elites here refer to us casuals) and will absolutely pop off and wake Bungie studios up to what the MAJORITY of players actually want.
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Empowering Rift stans, rise up
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1 ReplyBungie said they wanted to bring the coil back.
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It's -blam!-
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Well said