Cutting down the number of servitors AND buffing their individual health has effectively more than doubled its health. Strats that two or three phased him before the patch now take SIX or SEVEN PHASES.
This isnt even the final encounter. I don't complain about much, but this feels REALLY bad.
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They didn't fix the problem - they did a work-around - and screwed solo players trying to get their runs done. A proper fix would have kept the 10 servitors in damage phase, and allowed the Tether to work without crashing the game, instead - they took a short cut, and just lowered the number of things the tether sticks to, to a number where the crash doesn't happen.
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Newer dungeons are more tedious and annoying. They lack the fun and charm of past dungeons. I find myself running them a few times, then completely forgetting they exist after a month.
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2 RepliesAt least it’s an easy fight lol. Listen to music and vibe out
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4 RepliesI believe they've done that in order to "balance or compensate" for the hunter tether that is now enabled.🤔