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Destiny 2

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11/26/2024 10:30:33 PM
14

Remove oscillation

Wtaf is that. It so boring oh you wanna play your way? Nah use some of the worst pve weapons instead it’ll be fun
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  • Edited by Who Xur Daddy: 11/29/2024 2:44:15 AM
    I refuse to play any activity when that’s the modifier.

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    • Better yet remove the modifier team.

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    • My crew had zero issue with this except for ammo drops for shotguns. The enemies just appearing out of thin air in the boss room seems like more of an issue. Turrets just flashed into existence right where we were standing on the last damage phase and wiped us instantly. That kind of stuff is just stupid.

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    • bungies favorite thing to do is to add pointless -blam!- and act like there all creative, when there hands down some of the dumbest devs to make a game

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    • Biggest problem I had was the reduction in power to non listed weapons. Wish Ender needs 2 arrows to stun a champion. Really don’t have time for that

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      • It’s a boring modifier to have, i’m glad i already stopped doing my Conqueror seal a while ago and only do GMs for Weekly Challenge.

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      • Avoid this GM at all costs if you can. The threshers and turrets don’t help either. I don’t even want to imagine what bungie has planned for liminality and the other GMs’ with their modifiers.

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      • 0
        Am I the only one who isn’t bothered by this modifier at all? Yes it’s a dumb modifier but yall make it seem like GMs are impossible to do when this is up

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      • Reading all these complaints, I like it already. Last week's GM was too easy. This is called taking you out of your comfort zone and giving you a challenge. With all the god rolls and ability spam, I guarantee there is a way to deal with this and it's our job to find it. That's what keeps it interesting.

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      • Oscillation is the biggest garbage modifier ever. All your weapons suck -blam!- with that. Buffl lasts for a second. What an absolute bullsh*t. Makes you realize how -blam!- the artifact and its stupid anti-champion system is. Definitely not going to play that modifier again. At last some other GMs dont have it, but boy...

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      • Quit

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        • Edited by S I L E N C E: 11/27/2024 4:46:34 AM
          Can't believe this is actually the GM modifier this week. You want me to run a Shotgun & a pulse rifle for Unstop & Anti barrier.... on a cabal GM... Shotguns barely have any place in a GM setting on their own... Submachine guns are Overload (in a no overload GM)...Anti barrier scouts got nerfed (no longer able to hit crits) so they feel horrible (i have been using Eriana's since the scout nerf & really enjoying it since i heard it got buffed...but now due to this modifier my eriana's does less damage, despite being really good & criminally underused!!??)....Grenade launchers (Also overload)...So you want me to blow myself up? Thanks for the Overcharged Rockets I guess... Not having Player Agency in a GM is why this modifier needs to be removed. Gm's require consistency, and when you introduce inconsistency in an already buggy & inconsistent game... you can see the picture here. They need to remove this modifier.

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          • In some cases you might already be using a weapon/element that it wants you to use- but in other cases it just restricts your loadout and ability regeneration. Nobody liked champs, nobody liked the old raid lair modifiers, nobody liked Matchgame. Who at Bungie thought we would feel any different about this? Banes are a step in the right direction for modifiers, the restricting and limiting options with terrible penalties for trying to do so is just awful. What? You want me to worry about weapons that can deal with champs that rely on the artifact AND also worry about a modifier nuking my damage? No thanks. Games are supposed to be fun, not aggravating.

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            • I agree it blows. I don't even want to do gm with this modifier.

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