Womp womp whatever. The final encounter of the new dungeon is just the most dragged out fight with dumb wipe mechanics at every possible turn.
You had a teammate die final fight? Too bad they are covered in the yellow feedback pools and will get insta killed before their feet hit the ground again.
Not to mention ruin you have to run the whole dunk a bomb and run the augments THREE different times with a whole maze fiasco for every dps phase. It’s poorly designed and idk why this is how we design the encounter when players are already dropping ship.
Teaching new guardians these mechanics ends up being a 3 hour commitment just to help and it’s not worth that amount of time.
Bungie what were you thinking this is buns.
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Ya, it's pretty low effort as far as design goes.
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It just needs less HP; I'm fine with all the mechanics (although yellow AoEs on a yellow platform is questionable). I'm kinda tired of bosses having HP oceans instead of health pools so they don't get T-crashed out of existence. Can we just have a modifier where bosses get progressively more resistance to T-crash, like Raeniks is meant to have for Ignitions (which it does, except that change accidentally shipped to every single boss...)? Have the first one do full dmg, the second do 60%, the third do 40% etc, and reset the resistance each damage phase. Same for any other boss-deleter Supers now or in future; make successive ones do less damage. I don't want to pick on Titans, T-crash is just the biggest offender right now.
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2 RepliesOh no a damage phase that involves movement 🥱🤡
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1 ReplyAgreed. Vesper’s Host is the best dungeon in the game until you start the damage phase for the final boss. The lightning, lack of cover, and army of enemies with tracking bullets get in the way of actually dealing damage, and pretty much force you to have an easy-mode Warlock on your team. Terrible design for a damage phase. Otherwise, the encounter itself is great.
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1 ReplyThe final encounter is pretty awful, I agree. However, I love the 2nd encounter. Bungie cooked with that one.
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Edited by Noodle: 10/30/2024 12:37:19 AMIt was pretty fun for me and my guys to run. Long damage phases which helps with the huge health bar, lightning everywhere, nukes, huge shockwave wipe-mechanic… It’s a good final boss, compared to the old dungeons. Also why are you talking about teaching NEW guardians that stuff? Here’s a fun fact: Dungeon loot is under the ‘ENDGAME’ tab.
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7 RepliesEdited by Zoidberg: 10/29/2024 5:37:46 PMYep. This fight is the worst design I've seen from them. 6 instant death mechanics and the worst one you can't see properly. Whoever designed and approved this needs to not be on dungeons anymore. This stuff needs to be farmable as a looter shooter. Or if the difficulty is going to increase, we need x4 drops with spikey armor.
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4 RepliesThe "git good" toxic respondees can go to bed. He is 100% correct that this is a poorly designed boss fight. The difficulty curve for casual players when you get to the final boss is completely broken. I don't mind technically difficult bosses, nor do I mind tanky bosses, but having both at the same time is dumb. Also boss fights should nor have environmental mechanics that one shot people on normal difficulty. If you honestly don't understand that for casual players this is a hard fight, you should not have opinions about the teaching skills of others, and putting people down for it puts you in the box of "toxic people who make the game worse".
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1 Reply[quote]Teaching new guardians these mechanics ends up being a 3 hour commitment just to help and it’s not worth that amount of time. [/quote] If it takes you three hours to teach someone how to do this dungeon, you're either teaching an actual rock, or you aren't a very good teacher.
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[quote]Womp womp whatever. The final encounter of the new dungeon is just the most dragged out fight with dumb wipe mechanics at every possible turn. You had a teammate die final fight? Too bad they are covered in the yellow feedback pools and will get insta killed before their feet hit the ground again. Not to mention ruin you have to run the whole dunk a bomb and run the augments THREE different times with a whole maze fiasco for every dps phase. It’s poorly designed and idk why this is how we design the encounter when players are already dropping ship. Teaching new guardians these mechanics ends up being a 3 hour commitment just to help and it’s not worth that amount of time. Bungie what were you thinking this is buns.[/quote] Nah man L take, final boss encounter is chaotic in a good way with a short inbetween segment to run augments, if you see a rez in a yellow lightning field guess what? You should probably wait for it to go away before sticking that rez. “We” no we don’t design encounters, they design encounters and they did a very good job with this dungeon. Taking 3 hours to teach someone is on yourself don’t try to push that onto other people. That just means you may not be as good of a teacher as you think.
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1 ReplyImagine blaming the devs for making a challenging encounter just because it took you over 3 hours to teach someone else how to do it. Such an L take. By design this dungeon is good and something different than what we’re used to. Plenty of videos out there to show others what to do.
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5 RepliesThe only players that should be having trouble with mechanics are players who cannot see the yellow on yellow due to a disability.
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4 RepliesThis dungeon took me two hours to solo flawless and I am nowhere near cracked at this game. If it takes you 3 hours to teach people this dungeon, that is on you lol.
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2 RepliesBro you can solo the mechanics and carry 2 people
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None of your clears took 3 hours except your first time through though ? Why are you making things up?
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This dungeon is the best dungeon they have made what u talking about every encounter feels different but yet mechanics are the same. Easy to understand and execute and the aesthetics are great. Keep hating becuase when bungie finally does something good u can acknowledge it only show hate
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What percentage of destiny player complete that dungeon.
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2 RepliesBungie d2 devs do not understand 95% of the playerbase want a linear cool experience not a frantic fk around 🙄
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1 ReplyThey pandered to streamers just like last few years it's a let's listen to the few mentality over the many.
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8 RepliesBungie needs to implement a way that fire team leader can't kick you just before beating the boss. I was kicked from the team just before we would of beaten the boss.
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It's an easy 2 phase if you don't suck at DPS. This whole post is just a self-report tbh.
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3 RepliesDefinitely a skill issue. It's such a simple, straight forward dungeon. Boss is easy, stay out of the yellow light.
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I know some people are difficult to teach, but if 3 hours is a consistent time for you, you should re-examine your teaching methods and recognize that you basically have to be comfortable soloing the dungeon for people if you don't want it to take forever. It's hard to learn if your teacher is in constant need of a revive. The only hard part of dps is if you're a hunter and can't sit in the back with a well or a barricade. Even then, it's not that bad when there are three people to split attention. As someone who is color blind the lightning sucks but it's still very avoidable. Just don't let the game farm your teammates by reviving someone into a strike and play your life over the res.
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Calling the bottom section a “maze” just proves that you’ve either never done the encounter or have been carried through it everytime. Also I’ve done multiple sherpa runs for new people and it never takes more than 90 minutes or 2 hours at the most to learn it all. The fact it took you more than three hours to learn it plus the above is really showing that you are the problem, not the game.
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1 ReplyEdited by TonnoSenpai: 10/29/2024 7:34:10 AMis a hard boss fight for sure, but blaming bungie for having a terrible team is wrong lmfao , is 2 dps phase with 5 min prep, is not bad for teams, on solo is a veryr long boss fight i agree , mechanics are super basic don't know why it takes 3 hour to teach someone super basic things
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It’s an endgame dungeon, which is surprisingly something I never thought I would be saying. Yes it’s hard. There’s finally a skill floor for content again. It’s not a high floor but it’s not for blueberries for sure. This is the right direction.