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Destiny 2

Discuss all things Destiny 2.
10/16/2024 3:18:03 PM
18

PVE Modifiers are getting out of hand

I understand Bungie has always wanted to have a season by season shifting meta. They like different items to have there "there time in the sun". While I think making some small shifts here and there to baseline balancing, and seasonal changes like the artifact there are other daily, weekly and additional changes which are just getting out of control and hurting the games core build crafting experience and active combat. First off Banes seem to have been a completely negligible addition 90% of the time. I can see a couple situations were they might end up being super mega annoying but if that is the case they didn't really tackle any of the problems people have with being board of re repeating the same content over and over. In my honest opinion it was a waste of time and development resources. I think it would be better to cut there losses there instead of trying to father waste resources trying to salvage the concept. Second and more importantly we have build crafting modifiers. These are the most restrictive and frustrating modifiers in the game. The new modifiers add extra layers of restrictions to how we are playing. The current Master modifier wants player to use a specific damage type or it will cut your ability regen down and make you take increased damage. If you do it will give you a slight bump in ability regen. This is beyond restrictive as your entire build is enslaved to whatever the hunger is. It removed any joy prismatic added to this game by strong arming you to pick specific abilities and weapons. Meanwhile the hunger also de funks one of the other two surge modifiers as again your discouraged from using other damage types. To do a quick list of nightfall modifiers we now have: shields champions surges overcharging weekly gimmick random banes locked loadouts (expert or above) Chaff (grandmaster) Revive tokens (grandmaster) Contest power level THIS is your default PVE end game experience. What a mess. There are so many gimmicky additions that don't really improve the experience. The fact is the seasonal artifact and new rewards are more then enough to keep people playing these activities season by season. Meanwhile these gimmicky modifiers like Voids Hunter, and Oscillation end up disrupting our experience. Build crafting is a BIG part of Destiny and the game is starting to ask for us to more aggressively and often to change our fixed loadouts and it adds a good amount of frustration when we have numerous factors to consider between the seasonal artifact and modifiers. We also have the fact that not everyone has all the best tools available to them. These activities are starting to expect more and more and more out of NEW players. If I was new and I encountered something like Togetherness or Oscillation I would probably just get fed up and stop playing. Stop putting so much emphesis on trying to "challenge players" put more focus on making things fun and rewarding.

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