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Destiny 2

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10/16/2024 3:18:03 PM
18

PVE Modifiers are getting out of hand

I understand Bungie has always wanted to have a season by season shifting meta. They like different items to have there "there time in the sun". While I think making some small shifts here and there to baseline balancing, and seasonal changes like the artifact there are other daily, weekly and additional changes which are just getting out of control and hurting the games core build crafting experience and active combat. First off Banes seem to have been a completely negligible addition 90% of the time. I can see a couple situations were they might end up being super mega annoying but if that is the case they didn't really tackle any of the problems people have with being board of re repeating the same content over and over. In my honest opinion it was a waste of time and development resources. I think it would be better to cut there losses there instead of trying to father waste resources trying to salvage the concept. Second and more importantly we have build crafting modifiers. These are the most restrictive and frustrating modifiers in the game. The new modifiers add extra layers of restrictions to how we are playing. The current Master modifier wants player to use a specific damage type or it will cut your ability regen down and make you take increased damage. If you do it will give you a slight bump in ability regen. This is beyond restrictive as your entire build is enslaved to whatever the hunger is. It removed any joy prismatic added to this game by strong arming you to pick specific abilities and weapons. Meanwhile the hunger also de funks one of the other two surge modifiers as again your discouraged from using other damage types. To do a quick list of nightfall modifiers we now have: shields champions surges overcharging weekly gimmick random banes locked loadouts (expert or above) Chaff (grandmaster) Revive tokens (grandmaster) Contest power level THIS is your default PVE end game experience. What a mess. There are so many gimmicky additions that don't really improve the experience. The fact is the seasonal artifact and new rewards are more then enough to keep people playing these activities season by season. Meanwhile these gimmicky modifiers like Voids Hunter, and Oscillation end up disrupting our experience. Build crafting is a BIG part of Destiny and the game is starting to ask for us to more aggressively and often to change our fixed loadouts and it adds a good amount of frustration when we have numerous factors to consider between the seasonal artifact and modifiers. We also have the fact that not everyone has all the best tools available to them. These activities are starting to expect more and more and more out of NEW players. If I was new and I encountered something like Togetherness or Oscillation I would probably just get fed up and stop playing. Stop putting so much emphesis on trying to "challenge players" put more focus on making things fun and rewarding.

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  • It started with captains years ago, and kept rolling downhill. It was 100% added as a way to MAKE you use weapons you probably didn't like or want to use.

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    • Edited by Sir Wrinklebutt: 10/18/2024 6:32:20 PM
      The real issue with Bungie and all these convoluted "energised" ideas and gimmicks, it is comparable to someone with severe constipation, then, after a huge amount of straining, at the end of all that effort, they still only produce -schite .. Then, after all the laxative, it turns into season after season of diarrhoea ..

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    • last night, with Counterfeit on, I had 2 Heavy Ammo Drop mod on and 99% of those drops were purple bombs. one time I even went almost 5 minutes without REAL heavy ammo drops, all I saw was bombs. also... changing the elemental damage modifier for every Strike is just stupid, you have to change everything for the next Strike (if you even remember you have to check the changes).

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      • Modifiers would be tolerable if they were generalized enough so they don't restrict the player, beyond needing to be more efficient in building. That's part of how we learn. That and being very few in number. I think about that new modifier where you get hurt, just for standing. Then I think of Warlock builds, and how many are now useless, why? Because you need to stand in your rift for their effects. You only have a small space to reposition in, to boot, when everything does splash damage, and you get extra element burn on top of it. All the hordes of enemies get extra damage, because all of them are burn based. How many modifiers and handicaps does an activity and player need before its just an excruciating pile of sh*t? Realistically its subjective, but the general consensus seems to be heavy disapproval. Personally, I feel three is the magic number for most things. Maybe one small, one medium, one impactful, but not too impactful modifier, tops. That's all that is needed. What we don't need is 18,000 simultaneous, heavy modifiers, in a game about buildcrafting for the end game content we built for, so our endgame build can be useless for the endgame content. It betrays the root experience. It is no surprise it is in a spiral, to me. No real flexibility there. I mainly just engage Crucible now and don't touch much else because its just not enjoyable anymore. Just my views.

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      • Edited by More Power: 10/17/2024 2:26:47 AM
        I don’t play much anymore because of the shifting meta. Some of the guns/gear took months to get. Losing them through nerfs kill the game for me…

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        • Yo real quick, Anyone know why our health doesn’t regenerate during Onslaught: Expert?

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        • Grandmaster is not even available

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        • Great post 👍

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        • I hate I only have 1 like to give

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          • They should get rid of all modifiers that favor some elements and weapon-types over others.

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          • Edited by theghost26000: 10/17/2024 5:42:48 AM
            i sincerely want to know who came up with this trash. this stuff is trash. final shape is trash tier dlc but at least strikes weren’t hot garbage. well i guess they saw that we still wanted to play, that changed quick! it’s like they sat in a room and wanted to figure out how to chase players away and make the game absolute misery to play. the tyson green fellow needs to go. this guy doesn’t know what he’s doing. i cannot believe i’m about to write this but i miss that “joe” fellow. hell! again, i cannot believe i’m writing this but if you don’t include sunsetting LUKE SMITH is better than this dude. I MEAN WOW! you gotta be 4th string benchwarmer to make me say that…

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            • Excellently put Guardian! Bungie has thrown so many conflicting processes into the game it's become a self defeating exercise in game development. Lean into buildcrafting.....right now we provide a shifting playing field, oh and we can potentially force you to change weapons or suffer a DPS penalty.... Car crash.

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            • Oh no! They’re adding modifiers that modify the experience. How terrible…

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            • I despise the Counterfeit/Surprise Gift modifier - absolutely kills the gameplay loop. Idk how I feel about Oscillation - it’s not too bad for me yet, but I digress.

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            • The only modifier I find stupid is the new one that spawns bombs on kills. I have yet to even see these bombs. They pop off too quickly and there is zero chance of avoiding them.

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            • (Sitting on top a mountain of dead enemies of humanity in a few gms last episode) I wonder what’s for dinner tonight?

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            • Listing things only in GMs and then calling it your default pve experience is crazy disingenuous. Not to mention that things you mentioned that are wholly inconsequential to default-level content, like shields, since at default level, they're totally irrelevant. Surges and overclocking are ONLY positives so idk why those are even listed or a problem, at all. Yes, a couple of the new modifiers aren't great and should probably be change/removed, but there is just so much disinegnuity in this post, it's pointless. And then to whine about new players as if they're having to deal with even HALF the things you listed, again, disingenuous.

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              • Edited by cryptic_king_241: 10/17/2024 12:24:07 AM
                They added a couple of things and sorted them into a few categories for tidiness, no need to freak out over it. And the new stuff, banes and this hunger modifier look interesting. Banes aren't that bad anyway, they're like mini-champions without the stun mechanic and hp regen.

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