I expected less difficulty on a contest mode, but it's kinda on me, was proven wrong. I was worried that the most difficult thing about contest mode dungeon is going to be a survivability and definitely it was the case this time, especially on the last encounter. Not sure how I feel about this.
I feel like it's closer to a raid than a regular dungeon. The dungeon itself was pretty good, but last encounter had too much stuff happening for a dungeon, we had a lot of raids in the past with less mechanics.
This dungeon is what in my opinion dungeons should have been in the first place, basically a raid for 3 players. And it's not a bad fing since it can prepare some players for their first raid.
It was a fun experience, but selling a dungeon separately with so many reused stuff is pretty bad in my opinion. Only worth it if you have a deluxe edition.
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4 RepliesEdited by Joulevette12: 10/13/2024 12:24:02 PMYea they need to go back on that Dungeons are supposed to be the middle ground for players to get mentally ready for raids if you introduce this into dungeons soo early you will drive them off with the opinion of "if the Dungeons this hard the raid gonna be harder...nope I'm good" They loss they since of direction now adding more and more raid complex mechanics with bosses with raid like health this not hyping them up instead overwhelming them instead.
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Edited by Joulevette12: 10/13/2024 12:27:34 PMAgree
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That's ending in Frontiers... Won't be separated anymore... or that's what they said.