Wicked implement not receiving anti barrier mod in episode revenant
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38 RepliesEdited by BNGHelp6: 10/9/2024 8:00:20 PMHi again. To provide an update, this is by design due to the exotic being Stasis and having the intrinsic "Slow" already, which can be used against Overload champions. The same applies to Conditional Finality.
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8 RepliesThanks for your report. Is this only occurring for Wicked Implement, or is this issue affecting all Scout Rifles?
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Seem some mods been off after I use scout.
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1 ReplyPretty sure it's intentional. It already stuns overload and unstoppable champions.
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Anti barrier also not working for conditional finality for me
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Figures Bungie would go extra hard on Scouts, AND Stasis, and then COMPLETELY IGNORE THE MAIN EXOTIC WE WOULD USE. Bravo guys.
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2 RepliesIt can go like this if your weapon does in some way or form active an anti champ mechanic. Give you a simple explanation..... We had Unstop HC. I used it.....with a Secant Filament Warlock. I could ADS in a rift and trigger Unstop......but Overload had to be hipfired. They don't seem to let you have multiple capabilities on a single weapon. I could be wrong though.
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1 ReplyAny weapon that has an intrinsic champion ability is tied to that champion. They haven't worked with the artifact mods since they were introduced
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1 ReplyI’ve heard that
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3 RepliesSame for me.
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I just posted this myself lol glad other people are making this known as well
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2 RepliesEdited by Jay, Kell of Frost: 10/8/2024 10:29:14 PMI'm pretty sure this was Intentional. Creeping Attrition can apply Slow, causing Overloads to be stunned and, eventually, Unstoppable to be stunned with Shatter after being Frozen by Creeping Attrition. But it can be given Anti-Barrier capabilities through Radiant, this also applies to Conditional Finality.
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This was also an issue last season with wicked implement and unstoppable scout rifle as i found out mid GM 💀
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I cannot get it working with wicked implement