Before I quit a match, the first thing I remember is Halo: Reach, when you wanna leave it gives you the option to, “stay and finish with honor”.
After being stuck on 2 win consistently idk why I get placed on a duo team in a match that is the equivalent of my niece’s pee wee football team vs the Kansas City Chiefs. Like tf I’m supposed to do? Both my teammates had no business in trials and should’ve never matched these guys and I got a 30 minute suspension for leaving.
My post got deleted for saying this before but letting just anyone into Trials is like having a pool with no rules and no lifeguard. You swim at your own risk. This is fine because I’m a pretty good swimmer so I dive in for some fun in the sun and then some person who doesn’t know how to swim has jumped in behind me, is doing what a person who can't swim does, they grab onto whatever, or whoever is near, and pull them down. Like come on; what is this?
After the losses I’ve taken and the hard carries I’ve done, I wish I had a disk to eject so I could break it. [url][/url]
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4 RepliesEdited by Cal O'Mari: 10/7/2024 9:44:13 PMCompetitive modes, like Trials have no place existing without strict rules and even balance, with zero exceptions to this rule at any given time. However, large scale PvP experiences, like Battlefield can have much more loose SBMM regulation to follow in matchmaking, as there are just so many players being pulled into it that it generally evens itself out the vast majority of the time. The smaller the teams, the more competive the mode, the more strict matchmaking has to be in who are engaging together, because it is fine tuning the experience, so the mechanics must be equally fine tuned. Smaller based PvP modes will inherently present much heavier volumes of elite player styles, and make for much easier disfunction, with much smaller changes in game balance. You cannot build a mode like Trials, or a defunct PvP in general, and expect it to function as intended, or be popular. Though it is amazing Destiny maintains a PvP playerbase at all. I even engage still. With Trials, the devs completely missed the mark and failed in their design, on almost every level. It has been proven, by Activision, of all companies, that this sh*t is a failed endeavor. Only unqualified, undereducated, or careless, amateur studios would choose such a route for PvP. Even regular people can comprehend this concept of fair play. Look at; ooooh; all real sports. Anyway, Activision did a statistical analysis of PvP without SBMM in 'Call Of Duty'. Without announcing it, they removed SBMM and observed the presented data from the natural reactions of the playerbase, because the only TRUE way to test, is without the test takers' knowledge. Secret outside observation will give the most accurate results by far, especially with nature. Anything more will give flawed results. It is the only way to truly understand. The end result of this test showed a drastic drop in player counts and much more extreme, much more widespread dissatisfaction, because people absolutely hated it. It destroyed the PvP experience overall, as people just kept leaving. Not a surprise, if you have half a brain. It was basically all incredibly negative, which means it is fundamentally the wrong answer. It means it is broken. It means the fault lies solely with the creators, therefor punishment of the player is only a power trip. It is a lazy bandaid that will never solve anything, nor heal the overall experience. PvP HAS to have some manner of effective and fair SBMM for 100% of the activities, no matter the mode, or desired difficulty, to be stable. This is non-negotiable. Anyone who disagrees just has no comprehension what healthy competition really is, and can be disregarded completely in their fundamentally incorrect opinion, proven with real testing in an identical game. Destiny is simply just space magic C.O.D. Just a layer over the basic shooter experience. One can't blame people for disengaging something as piss poor as that steaming pile of crap that exists within the Destiny experience. They failed. That's not the players' responsibility. This company is so delusional they can't accept they're among the worst in the business, and proceed to punish the players for their ignorance and unwillingness to change. I'm not sorry to say it. Ban me Bungie. Go for it. It is not wrong to keep trying. Many ghost changes are made through each weekly reset. Even Trials could have these, though they are largely noted. Just because an awful experience is expected in engagement though, does not mean unfavorable views cannot be expressed. If anything, it means there's something good there, because it is still being engaged, it just needs alot of ACTUAL help from people who actually know what they're doing, instead of the bumbling circus that is the Bungie studio. Bungie should be capable of completing their basic job, because this is a professional, international customer service, afterall. In customer service, the only thing that really matters is the customer views. There are the basic practices of common sense business knowledge, and financial balancing and planning; but effective, positive patronage due to good, ethical business practices are very largely what keeps any business running. In other words, trust; which must be earned with good faith practice. There is almost none, here.