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Destiny 2

Discuss all things Destiny 2.
10/4/2024 3:45:39 AM
9

The end - or how new crafting changes suck and how to make us all happy

As a long-time player with over 3,200 hours in the game, this is the "final nail in the coffin" for any further investment in Destiny. As a veteran player, who still considers myself a casual destiny player this is my concern about the removal of crafting mechanics: 1) Poor Random Drops: The RNG within the game remains problematic, resulting in crap loot distribution. 2) Low Loot Quantity: The amount of loot obtained per activity is garbage, further contributing to frustration. 3) Goal-Oriented Progression: Crafted weapons provided a clear and achievable goal, removal undermines my motivation. 4) Weapon Re-balancing: Re-balancing efforts often make saved weapons crap while making discarded weapons meta, which is frustrating. 5) Short-Lived Rewards: With the soft-sunsetting model, good rolls earned in the current season can become garbage next, so "why even try?" Bungie's assessment of Onslaught is off: Onslaught was fun, BUT it was the gameplay mechanics, not the grind, that made it enjoyable. I played extensively but got burnt out because of the grind. Even the prospect of new content in this mode makes me want to throw up, and I would guess a number would feel similar. Current crafting mechanics suck, bungie has done the bare minimum with crafting, and it has had time to stagnate. I think a system where perks are unlockable, allowing players to invest in dropped weapons and unlock desired combinations would be a better solution. This would make the system more interesting and encourage excitement over a desirable drop or specific perk combo. Another option: enhancing gun customization. Allow players to modify specific perk columns while charging with materials. This would grant more control over outcomes in a way that could rejuvenate interest. I won't be purchasing the upcoming season. Final Shape may have been my last hurrah in destiny. I hope bungie gets their crap together. Honestly just start doing surveys, the game influencer noise is not going to do you any good in the long run.

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  • The crafting changes are good

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    • I love crafting but it’s killed the chase for many players. They have to find a balance and that’s difficult to do seeing players want so many different things. I’m glad the rocket side arms were available to craft in episode one. I’ll chase the one in IB in November for sure even though it’s not a crafting weapon. The bottom line is players playing time this episode. I guess we will find out in 4 months if it was a good or bad idea.

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      • Just a couple of thoughts as a long time (5k hours) hobby player… [quote] 1) Poor Random Drops: The RNG within the game remains problematic, resulting in crap loot distribution. [/quote] Destiny is a looter game… wrapped in a story rpg with a dash of PvP for flavor. Still a looter game at its core. Deny it at your peril. [quote] 2) Low Loot Quantity: The amount of loot obtained per activity is garbage, further contributing to frustration. [/quote] I drown in loot in every activity for the last 3+ years… when was the last time you played? [quote] 3) Goal-Oriented Progression: Crafted weapons provided a clear and achievable goal, removal undermines my motivation. [/quote] Crafting weapons can provide a goal… collecting PATTERNS devalues every drop after that and kills the loot aspect of a looter game. Example… all armor of the game since transmog became a thing. [quote] 4) Weapon Re-balancing: Re-balancing efforts often make saved weapons crap while making discarded weapons meta, which is frustrating. [/quote] It’s a 10 year old game. META’s get stale, loot has to change or it becomes obsolete… the curse of LIVE service vs sequels with iteration. [quote] 5) Short-Lived Rewards: With the soft-sunsetting model, good rolls earned in the current season can become garbage next, so "why even try?" [/quote] My loadouts are constantly changing. Weapons rotating in and out… new weapons that are fun to chase and try while a few last little longer. One more time… a LOOTER game. Weapons are viable for a year or so for the vast majority of the time. [quote] Current crafting mechanics suck, bungie has done the bare minimum with crafting, and it has had time to stagnate. I think a system where perks are unlockable, allowing players to invest in dropped weapons and unlock desired combinations would be a better solution. This would make the system more interesting and encourage excitement over a desirable drop or specific perk combo. Another option: enhancing gun customization. Allow players to modify specific perk columns while charging with materials. This would grant more control over outcomes in a way that could rejuvenate interest. I won't be purchasing the upcoming season. Final Shape may have been my last hurrah in destiny. I hope bungie gets their crap together. Honestly just start doing surveys, the game influencer noise is not going to do you any good in the long run.[/quote] I think they are moving away from crafting PATTERNS and moving toward a constantly updateable weapon that you invest into with random drops to swap out perks and craft your godroll… for both weapons and armor… to incentivize chase and loot value.

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      • No one but the no lifers want crafting diminished. They want D2 to be like Diablo 4, a shitty slot machine with zero actual content.

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        • Walking back on QoL is not a good sign. It’s kind of insulting and tells me they don’t have much faith in the content of at least this episode.

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        • I hate the changes since my vault is pretty much full. I liked that i could just unlock crafting for the weapons and when/if i wanted to mess around with them later on (say after the season) i could just craft it. Now i have to actually keep some, taking up precious space for the world drop weapons you couldnt craft. If they were to add in 200 or so slots every episode, id personally be ok with the changes.

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        • Edited by PROjekt ANOMALY: 10/6/2024 4:56:07 AM
          Agreed. Bungie has absolutely killed all of my motivation to play. I’ve been around since D1 beta and am probably not playing next season and most likely never again. I’ll still keep up on what’s going on and if something sparks me then maybe, but bungie just completely took my drive away to play. Between having to regrind all new armor and then remake all new DIM builds to work with that armor and rework all 80+ DIM builds I already have with new armor and then having to grind out a crap ton of new weapons with random rolls just sounds soooo exhausting. All the streamers and anyone that has 8-10 hours to dump into the game every day doesn’t care because they can and will eventually just brut force the rng and regrinding but for anyone with a real job that demands 8-10+ hours a day and has kids and sh*t to do in real life does not have time for this new investment. And again why? What’s the point? Just so bungie can invalidate that grind? This new armor will be invalid in another two years and the guns will be invalidated probably within 5 seasons…. I mean bungie just made rocket sidearms and they’re starting the nerfs already, I get it, they’re strong and everyone uses them. And if there is one thing bungie hates, it’s when the entire community only uses one thing. Bungie only has 2 ways forward for weapons and that’s sunsetting or power creep, and both invalidate players time. And for armor, they’re doing this “soft sunset” with adding the new better armor, which invalidates all the time spent grinding perfect artifice armors. Bungie really only has one true way forward I think, and it’s D3. The community is too invested in everything they already have in D2 and are split down very harsh hardcore/casual player lines. But they also can’t just make a D3 to start us over and wipe our gear and then just give us more of essentially D2 gameplay, a D3 would need to be some monumental jump forward for destiny to even make sense to build. But now that they’ve added prismatic in D2 and they’re about to introduce armor sets and they’re trying to redefine class rolls, they’d have to innovate beyond that for D3, when some of, if not all of that, could have been saved for D3 if they’d already been working on it. But instead bungie was busy working on a million other projects that, surprise, surprise, didn’t pan out. Leadership and decision making there is a joke and I wish they would have just stayed with activision at this point. Sure we would have gotten the CoD treatment, which sucks, a game every year or in destiny’s case, a game every two years, but at least we wouldn’t be having these arguments and we’d have a larger player base because there would be many more places for newbies to jump in and better onboarding, and yes I know we’d be having different arguments if still with activision but honestly anything is better than where we’re at. So that’s why I feel like D2 is probably over for me and a lot of other players. Bungie is just an untrustworthy and delusional company at this point lead by out of touch suites.

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        • they have to remove the enhanced perks from the new crafted weapons, only tier weapons can have that, and on top of that every level of tier will give the gun a bonus damage inside pve, fixed and with this they can add crafting at the same time of the new guns

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        • this game outside mobs engrams have basically 0 random drops, since you can focus / buy the gun the rng is only on the perks

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