JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
10/1/2024 6:39:11 PM
10
14
Oftly

About the new armor changes.

First off, I'm completely in favor of making our stats mean something for our build crafting. I'm glad Frontiers intends to shake things up in such a significant way. Now for my critiques of the new system. Throwing out our old armor Stat system so that we can "Go beyond 100" sounds cool, but all we're really doing is making a new cap at 200. Wouldn't it make more sense to keep the current system and give bonuses after hitting 51-100? 200 just sounds much more arbitrary than 100, imo. Eventually, we'll have to "Go beyond 200" and that'll be goofy. Changing the name of Disciple to "Grenade" for simplicity is unnecessary. What if Discipline doesn't just affect Grenades in the future? What if it also grants bonuses to dexterity or reload speed? Artifice Armor. I really don't see how this will work at all with this system. Sure, you could abandon it, but it'll definitely take some of the thrill of doing Master Dungeons and getting that coveted armor. Exotics aren't going to work with the new system when Apollo launches? Then don't do the new system, or at least just do what I suggested earlier and keep the stat cap at 100. The idea that this is for simplicity while Exotics are confusing flies in the face of this whole endeavor. If anything I've stated above is disregarded, at least let us Forge old armor so it can acquire Set traits. This can require some form of currency, like a cipher. And that's all I've got. I'd really hate to see the baby get thrown out with the bathwater here. You guys are really on to something.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Dredgen Truth: 10/1/2024 6:53:54 PM
    I suspect artifice armor will still be a part of the new system, but they are likely gonna want us to grind out more. The big problem currently, is that once you've got a few sets of artifice armor, and a lot of us do have enough to make basically any build we can think of, there is literally no reason to get excited for armor ever again. The changes to stats are meant to make it so it's still possible, but not necessarily a good idea, to carry our old armor into the future. It's gonna be like the change to armor 3.0. We will inevitably leave behind the old sets, because the payoff for the new stuff is too big to ignore. Plus, this gives them the opportunity to go back and revitalize old dungeons by giving their artifice armor set bonuses. Kind of like giving old raid weapons origin traits like they've been doing over the past couple years.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon