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10/1/2024 6:39:11 PM
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Oftly

About the new armor changes.

First off, I'm completely in favor of making our stats mean something for our build crafting. I'm glad Frontiers intends to shake things up in such a significant way. Now for my critiques of the new system. Throwing out our old armor Stat system so that we can "Go beyond 100" sounds cool, but all we're really doing is making a new cap at 200. Wouldn't it make more sense to keep the current system and give bonuses after hitting 51-100? 200 just sounds much more arbitrary than 100, imo. Eventually, we'll have to "Go beyond 200" and that'll be goofy. Changing the name of Disciple to "Grenade" for simplicity is unnecessary. What if Discipline doesn't just affect Grenades in the future? What if it also grants bonuses to dexterity or reload speed? Artifice Armor. I really don't see how this will work at all with this system. Sure, you could abandon it, but it'll definitely take some of the thrill of doing Master Dungeons and getting that coveted armor. Exotics aren't going to work with the new system when Apollo launches? Then don't do the new system, or at least just do what I suggested earlier and keep the stat cap at 100. The idea that this is for simplicity while Exotics are confusing flies in the face of this whole endeavor. If anything I've stated above is disregarded, at least let us Forge old armor so it can acquire Set traits. This can require some form of currency, like a cipher. And that's all I've got. I'd really hate to see the baby get thrown out with the bathwater here. You guys are really on to something.

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  • Keep in mind this is all like 8 months out, so I’m sure any kinks will be ironed out by then. Honesty I just hope that armor will have MORE stats on them if there is now the potential to go to 200. If not, there will just be more dump stats. As a titan, I’ll want my strength to be at 200 and my mobility to be at 0, but if there is no way to do that then idk.

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