Not a single match this evening ended with the same 12 players that began the match, and alot of the matchs even ended 4 v 6... and lobbybalancing is one the problems STILL(fireteams being teamed up with godly players and etc etc etc)
Connections where ppl teleports meters at a time, melee hits you cannot see, cause of the lag.
A shite meta, where spray and pray weapons is the go to, because they're easiest. Funny when the 230hp change was meant to emphasize skills, and them you made scrubvostov the only alternative...
Pvp 6v6 should be shelved and reworked like Iron Banner.
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Edited by I am kevin: 9/7/2024 9:51:37 AMThe issue is bungie core mm system. The skill rating is not realy working. The issue lie’s with there initial rating. Players get a skill rating between 800 and 2600 and normally ppl who enjoy mm in control 6v6 are around 1600 or lower. Anything above 1700 and you’re considered a outlier and the game will often not have te population to give you a fair mm and ppm will leave etc. On the other hand if you’re extremely low 800/900 the game will put you as cannon fother to play to ofset the great player. I would say if you want to have fun just stay in the open mm skill nodes of the game. You will have good and bad games but at least it’s not a grind to have some fun. 🤩 Oh and if you’re wondering what skill rating you have. Destinytrails report and then the cr score add a 0 at the end you can see where you’re at.