Not a single match this evening ended with the same 12 players that began the match, and alot of the matchs even ended 4 v 6... and lobbybalancing is one the problems STILL(fireteams being teamed up with godly players and etc etc etc)
Connections where ppl teleports meters at a time, melee hits you cannot see, cause of the lag.
A shite meta, where spray and pray weapons is the go to, because they're easiest. Funny when the 230hp change was meant to emphasize skills, and them you made scrubvostov the only alternative...
Pvp 6v6 should be shelved and reworked like Iron Banner.
-
People leaving is incredibly funny. You see this gilded flawless player on your team with crazy killcount guns and the second the score turns not positive or they get gunned down twice poof they insta quit. Such weakness. Its all so important they can stomp the enemy every game that even a decently balanced game upsets them greatly There is no honor for those players, they may have high kd but its all through carefully selecting easy games. The second there is a challenge they run with their tails between their legs its so funny And what’s even better is Destiny 2s matchmaking wont allow you to perpetually win games so the more bad ones they leave the more they get put in another hard game having to leave that one too. The score can be 35-25 for us and the second it’s 40-42 they go “-blam!- it, I’m out, impossible to win this one, my team sucks” while they themselves have also been doing a terrible job 😂
-
1 ReplyThe biggest issue is SBMM in casual playlists. Take that away and while it won’t fix the PVP population, at least there won’t be someone rubber banding around.
-
Edited by I am kevin: 9/7/2024 9:51:37 AMThe issue is bungie core mm system. The skill rating is not realy working. The issue lie’s with there initial rating. Players get a skill rating between 800 and 2600 and normally ppl who enjoy mm in control 6v6 are around 1600 or lower. Anything above 1700 and you’re considered a outlier and the game will often not have te population to give you a fair mm and ppm will leave etc. On the other hand if you’re extremely low 800/900 the game will put you as cannon fother to play to ofset the great player. I would say if you want to have fun just stay in the open mm skill nodes of the game. You will have good and bad games but at least it’s not a grind to have some fun. 🤩 Oh and if you’re wondering what skill rating you have. Destinytrails report and then the cr score add a 0 at the end you can see where you’re at.
-
Can we all just agree that the forums are entertaining? At least we have that in common, right?
-
Like ironbanner to do what?
-
Edited by Deus: 9/4/2024 11:24:28 PMPVP collapses in all facets when the community drops to 43 active players. They can’t retain PVE players with every passing season’s love story. PVP depends on healthy PVE numbers.
-
Im assuming said proportions are epic?
-
[quote]Pvp 6v6 should be shelved and reworked like Iron Banner.[/quote] Lmao. So they can make it worse like they did with IB?
-
They don’t care man
-
These matches are taking entirely too long to load.
-
2 RepliesPvP should never take resources away from pve
-
1 ReplyEdited by Hypnotize: 9/4/2024 8:18:43 PMScrubvostov lol
-
Even all the pvp videos on YouTube suck, just a bunch of lazy crutches.
-
[quote]Not a single match this evening ended with the same 12 players that began the match, and alot of the matchs even ended 4 v 6... and lobbybalancing is one the problems STILL(fireteams being teamed up with godly players and etc etc etc) Connections where ppl teleports meters at a time, melee hits you cannot see, cause of the lag. A shite meta, where spray and pray weapons is the go to, because they're easiest. Funny when the 230hp change was meant to emphasize skills, and them you made scrubvostov the only alternative... Pvp 6v6 should be shelved and reworked like Iron Banner.[/quote] Easy solution, stop crying and stop playing it’s easy, it’s not getting fixed bungie doesn’t care or they would fixed it years ago