These numbers are against the Ogre in Grasp of Avarice.
Base Thundercrash damage: 282k
Base Golden Gun (3x Headshots): 279k
Base Golden Gun (3x Headshots + Radiant) = 350k
Golden Gun + Nighthawk (no extra buffs) : 481k.
Thundercrash + Falling Star: 544k
Compare those numbers to:
Base Twilight Arsenal (3 axes): 544k
Base Nova Bomb (Cataclysm): 471k
This is not me hating on Twilight Arsenal or Nova. If anything, I am really happy to see these supers doing so well. However, I see no reason for Thundercrash and Golden Gun to be starting so low in comparison. Hell, the fact that even with their designated damage exotic equipped they barely match BASE Nova and Twilight is a bit embarrassing.
Thundercrash puts in a lot of danger with or without the exotic. Shouldn’t that risk be rewarded more? Why do you have to slap on the exotic and essentially sacrifice an exotic slot just do a bit more than base Nova Bomb?
Golden gun like Twilight Arsenal needs to land 3 hits in a row to get its full damage except Golden Gun needs to get headshots too. Shouldn’t that be rewarded too? Why do you need sacrifice an exotic slot in order to use Nighthawk just so you can actually have a real super?
It just doesn’t make any sense to me.
[spoiler]I am aware that these supers can reach pretty high damage levels when all the right buffs/debuff are present but my issue lies with how low their starting points are.[/spoiler]
English
#destiny2
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3 RepliesIf Bungie stopped increasing boss health we wouldn't need for super damage to keep being buffed.
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3 RepliesI agreed that Thunder crash should definitely have the highest damage because of the risk, but as for GG? From a hunter main, it probably doesn't really need much of a buff if at all. Yes, you need a crit for it, but it's much safer, doesn't block damage like Nova Bomb can, and the only way you'll really ever miss is either flinch or if they start/ change how they move just before you shoot. Like the subjugators and how like every shot I miss is because of those. Line up a crit, they shoot me with that bs lean forward and to the side, causing a perfectly accurate shot to miss if flinch doesn't do that itself. If you can though, how do these supers compare to others that can be buffed with/ without exotics? (Insert super with Star Eater) Chaos reach with Geomag Maul with Pyrogale Etc.
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3 RepliesThat's because nova bomb has this feature where it damage scales with how many shots from your team mates it blocks
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The Star-Eater Scales especially make the high damage sipers even more damning. What I'm currious about is how Bungie thought it was a good idea to include in the class exotic if they thought Star-Eaters were such a problem as to nerf it into the ground.
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3 RepliesI’d love to see TC get a buff- I do agree it needs one. Also, when testing GG with nighthawk, were you radiant? If I’m not mistaken, being radiant buffs GG.
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6 RepliesNighthawk benefits from radiant also but it’s main strength is low setup and I stand damage with a quick(er) animation and being able to pre pop the super. You also don’t have to worry about orbs for feast of light
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2 RepliesTC i get, but doesnt golden gun also generate a ton of orbs?
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4 RepliesHot take… Celestial Nighthawk and Cuirass of the Falling Star shouldn’t exist.
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2 RepliesAre these numbers after the recent buff or before.
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Edited by AppleSoda: 8/10/2024 6:35:42 PMThe problem is the exotics that buff supers in a simplistic way. They balance supers around their maximum potential and not their base potential. Exotics that buff super damage with no effort just shouldn’t exist (barring maybe things like Celestial or Pyrogale which completely alter the functionality of the super and can feasibly coexist with the base super or things that require some activation criteria such as Synthos), and all super’s base damage should be brought up to compensate. They definitely need to do a balance pass of many of the old supers in general, as many of them are pitiful. Take power away from exotics that simply buff the super, rework them with new and/or additional functionality, and return power to the base supers. [spoiler]Since I know people will ask me to elaborate on why I think something like Celestial is okay, but something like, for example, Cuirass is not: Celestial introduces a tradeoff: less orbs generated, more risk of losing your damage for greater damage and faster output. It can feasibly be balanced with the base three shot. We’ve seen situations where you’d rather use Star-eater three shot for orb spam, and while those situations were a bit ridiculous, I can still imagine the orb gen being valuable. Similarly, Pyrogale introduces a similar trade off. Better single target damage at the cost of the roaming super. Currently Burning Maul is quite mediocre, but you could imagine a situation where this is a meaningful tradeoff with some simple number changes.[/spoiler]