Bungie, For the Love of the Traveler
This game is going on a decade old.
Please open up all Dungeons/Raids to be farmable!
You can still leave the pinnacle drops on a Rotation. Or even keep Master runs on a Rotation.
But waiting 6 weeks to farm a single dungeon/Raid is INSANE!
The game has gotten so large that we have wait a month and a half to run for a weapon.
Oh and please take the Normal class item out of the loot pool once we’ve unlocked it. They are useless after you unlock them.
In closing, I just don’t understand the logic in limiting your players playtime.
Let the Gamer decide what they want to play!
This would be an awesome QoL change!!!
PLEASE & TY FOR THE CONSIDERATION!!!
End Gamers, please upvote this so it gets their attention!
& May RNG Be Ever in your Favor!!!
English
#destiny2
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Maybe one week all dungeons are farmable and next week all raids are farmable? Even adding a couple more to each rotation would be something
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Guardian, Archon Of LightArchon Priest Of House Light - old
I have been saying this since they did it, people were asking for old activities to be relevant again, not to only be able to play them once every six weeks ?, and with every raid and dungeon that gets introduced, that wait gets longer SMH -
1 ReplyI mean bungie could just remove Prophecy Shattered Throne and Pit from the rotation because those dungeons has nothing to offer and replace them with other dungeons
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old dungeons needs huge loot overhould. And also every drop must adjusted one armor one weapon like.
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As a middle ground, what if they limited the rotators to a max of 4 weeks. This means they’d double up on some of the things in the rotator. For Example: - Week 1: Shattered Throne, Duality, Last Wish, Vow - Week 2: PoH, Spire, Garden, King’s Fall - Week 3: Prophecy, Ghosts, DSC, RoN - Week 4: Grasp, VoG, Crota’s End With Warlord’s Ruin being added to Week 4 when we get the next dungeon. The thought is that every raid can be farm-able at least once per month
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This is the team that already made dungeons and raids much less appealing to farm by nerfing our power level in them all.
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2 RepliesI’d like warlord’s ruin to be farmable for the exotic. 33 clears and no exotic in sight. (6 clears with a 5-boost) 😭
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6 RepliesEdited by BurningWidow: 7/16/2024 9:34:53 PMSince most destiny players do not play raids or dungeons this would spread the participating players too thin. It would make it much harder to find a team to run a raid or dungeon. I understand where you are coming from, but this recommending change is bound to cause more issues than it would fix. maybe 2 rotating dungeons/raids a week would be a better middle ground so we can have enough players.
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1 ReplyMake the weapons craftable while they're at it. I don't farm any of the dungeons because the weapons almost never drop for me, and when they do, it's almost never the one I want. Then like 1-2 seasons later, they keep making comparable weapons I can craft, focus, or more reliably target farm. Why would I farm for a god roll New Purpose when I can just craft my desired roll on a Disparity instead?
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15 RepliesThe rotation makes it easier for the majority of the community to focus on that 1 and getting the farming done. It might suck if you waiting on a particular 1, but it makes sense it is the way it is.