Bungie Overload Champion stuns are just not working this episode, so can we please fix their stun timers? I've timed their stuns we have had to deal with Overloads this episode, in "Expert" lost sectors and last weeks nightfall. Their Stun time consistently comes to ~1.7 seconds by taking the average of 100 stun timers. There is not enough time to drain their health bar in that amount of time unless multiple players are attempting to drain it. In addition the only decent Overload stun is a sword (through multiple artifact mods) and the other overload stun being a hand cannon is a joke as it takes 5-7 shots for the champion to realize it should be stunned. Since there has been a commitment to not have any unbalanced aspects, can we modify this so we are constantly not just taking outbreaks and a sword, that flow is getting really stale. Give us at least 3 seconds to actually deal some damage to these champions and it would open a whole new possibilities and breathe life into this relentless farming oblivion that has turned into Exotics.
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5 RepliesThe stun time does feel shorter. I don't think doubling it is the answer, but it's especially painful when you need to take additional time to hit a target and re-proc overload rounds each time. Of all the champions right now, I see most teams struggle with overloads.
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Haven't been playing much this season but is Le Monarque still viable for Overloads. There was a time a few seasons back, it was honestly the only thing I could use against them.
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Just play a Peregrine Greaves Prismatic Titan, you'll one shot Champs on GM, and if they're not dead they're finishable.
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Swords are good so is thunderlord and divinity. If you're using a handcannon sunshot is really good. I forget the name of the handcannon from kingsfall but that one is consistent with stunning overload champs as well.
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4 RepliesNever had a problem with swords or thunder lord
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I feel like if you are bombarding an overload with everything, ie stasis turret, duskfield, arc jolting nades and overload hand cannon, it should be permanently stun but once there’s even a mili second of down time, the stun lock timer begins
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They do seem a bit short