Light level caps don't make sense in activities without fail conditions
Just something to think about. Patrols, strikes, and other content that's at -5 AND ALSO doesn't have a failure condition doesn't make any sense.
The reason why is because there can't be "more difficulty" in an activity you literally can't fail. For patrols, especially the pale heart, strikes, etc, there's no way to fail anything. You can just rez and keep going.
All these light capped areas do is make things more tedious, which isn't fun.
Neomuna was the same way. As are most other forms of content these days.
It's not fun, and it's not challenging. It's just the same old crap we've been doing for 10 years but now it takes longer. I have no idea how people look at this content and don't see that it's a meaningless change to pad play times.
If you want the game to be harder, add a fail condition. Otherwise, put the light back down and let us have some fun again.
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