Just seen the patch notes and I have to say I’m fairly disappointed in the nerf to dual destiny with the double class items. I understand that it’s an end game item and that it needs to be grinded for.
However there are 64 possibilities for each class, for those -blam!- want that specific role but don’t have the time, this makes it extremely discouraging. People who work all day and want to enjoy the game would rather do actual content instead of just flying around the pale around waiting 20-30 mins to get a class item. I know people would much rather spend that 20-30 and get a guaranteed 2 class items inside of an interesting mission where it’s comprehensive.
You guys have done a very good job with this DLC, but for time sensitive people who would like to do GM’s and raids with their friends, the change to dual destiny was a big slap in the face in my opinion. You guys really aren’t looking at the bigger picture.
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#destiny2
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1 ReplyWe should be getting 2 every run without using a cheese, most rolls are trash so it’s taking forever to get a roll I want
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4 RepliesIt was a bug. They didn’t nerf anything
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2 RepliesThey fix glitches all the time 🤷🏼♂️
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All I can say is good -blam!- riddance to this exploit. Now the lfgs can return to normal.
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Bungie dropped the ball here without providing more context. They should have had a game plan ready to accompany people's displeasure with the lack of drops and sources relating to the Exotic Class Items. We all know some rolls won't drop very often because although Bungie won't admit it, they make certain rolls have a lower chance of dropping together or certain perks to drop at all.