Not my opinion. Look at the steam charts. The drop off in players after this major DLC launch is sharper than any previous DLC launch.
I'm interested to know why that is the case?
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#destiny2
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11 RepliesSaid this would happen on day 3 when I said there was no post campaign content outside the few exotic missions. A lot of it alienates solo players, the planet is a solo instance with very predictable instances & patterns, it's hollow & empty & there's no reason to go there. Pathfinder rubs people the wrong way, they made artifact levels need a lot more xp, it's way harder to earn dust, no repeatable bounties, stuck 6 more battlegrounds into strikes after hearing complaints all year about people not liking them (6 more coming this year to!), gambit & PvP have zero new changes, loot pools are stale & stagnant, removed pinnacles from things like dares of eternity & removed strange coins, made weekly story need a mic, no power increase now all year, episodes are seasons stretched out, season pass is 200 levels but just bloated with glimmer & upgrade modules so you get the same rewards just stretched out. Seasonal activity is beyond boring, running thru patrol banking motes, it's been years of this. To make it short, there's zero incentive to play more than a few days & this game is a hollow empty mess
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Massive class imbalances to start. Matchmaking is a disaster. Bungie still wont have dedicated servers to implement proper matchmaking. Priority to streamers over rank and file. I could keep going. I hope Sony gets someone to develop Destiny 3 and actually care about gameplay instead of emblems and fee fees.
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2 RepliesVery simple , they have been running this nonsense for 10 years on the same engine ... It does not matter if you are on ps4 , xbox , a pc or a ps5 . The game has constant server issues because the game cannot handle it anymore . I quit because the game is not fun anymore because of it . It has been 10 years ... 10 YEARS !!! AND THEY STILL CANNOT MAKE THE GAME WORK ... Just make d3 already cause everything they add to d2 is breaking the game .
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16 RepliesDual Destiny. Solo players are leaving. Guess there are a lot of them.
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Who the -blam!- cares what the steam charts say. Why people reference this floors me. Do you enjoy the game? Play it.
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2 RepliesWell, yeah, the games in a terrible state. Every weapon that's good Will be nerfed into the ground. While Pvp is just a forced win and loss simulator.
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The narrative was the best, gameplay was mid to borderline annoying
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Be honest for a minute clearly look at this and tell me this is better than witch queen for the average player. Not to make YouTube videos from but to play for the average person. I don’t see how anyone can see the game now as a positive for average players. The difficulty increases at the floor levels just make it less fun than ever but hey if it makes the content creators happy then job done right?
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2 RepliesFinal Shape itself was great. I hit max level last Thursday and besides some busy work for titles and triumphs, I've hit a wall of boredom so to speak. The real drag is the Episode. It's timegated worse than its predecessors but the biggest problem (for me) is that all of the play spaces are reused areas of either patrol or Season of the Splicer. Like, nearly all of it. I suspected that this expansion would just be "more Destiny", and it is. I'm not really complaining but since that's the case, I'm just not as interested as someone who hasn't been playing as long as I have. It's kind of a "been there, seen that" kinda deal for me. There needed to be some kind of innovation (like Gambit was in its time) for people like me to be really really interested. IMO.
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3 RepliesPlayer burnout. Repetitive loot grind. It's just the same ol bungie.
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TFS was the best DLC so far. Player drops is because the story is done now. Most people stop playing games when the story is done.
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2 Repliesi just want the metrics on people that own the DLC vs the last DLC drop
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Completely pointless to grind when the enemies, regardless of what you're doing, always remain around your own level or higher. They had the chance of capping enemy power in old content to allow for pugs and solo players to get access to it but missed out on a good opportunity once again. And all old content should have MM. They also really fumbled the rollout of TFS and the season. They basically incentivized players to rush through the content by releasing the raid the same week and the start of the season only a few days later. It would have benefited both the player experience and themselves to have milked it for another couple of weeks.
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2 RepliesMany players see this as the unnoficial end of d2, it never mattered how good the expansion was, this drop off was always going to be sharp and quick, the only question was how long would the expansion hold that off for, and now we know. I don't think TFS is a flop. Bungie needed it to land well and it did and I'm sure it did well financially too, so job well done as far as they are concerned. 10 years is a long time to be invested in a game. I think many players want a few years break while we wait for the inevetable d3
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7 RepliesLoads of people said they just wanted to see the campaign through then they are done with destiny. Add on top of that the "Episode" being just a longer and more time gated season, it's not hard to see why people would drop off. Crucible is in a gross new meta, battlegrounds plague strikes, gambit is still in the game, raid is divisive, duo destiny kicked solos where the sun don't shine, ritual Pathfinder is a pretty significant downgrade... Like... Why would people stay past the first week or two?
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Episode so far is a flop and the surge and power changes to raids and dungeons (which are slowly being reverted it seems) have made the endgame more inaccessible than ever. Reaching max effective power for GMs takes much longer now (even if they are easy enough that you can do them under power), and I think most players generally loathe the power grind even if it has been streamlined with many improvements. The timegating between acts is likely infuriating for many. The content timegating has been a problem for many players for as long as seasons have been around and the 3 act structure exacerbates this issue 3-fold. People are sick of the stagnation in Destiny. Final Shape did a lot to innovate but as of right now it’s unclear that that innovation will be seen throughout the rest of the year. I’m still going to wait and see but ultimately expansion content usually only lasts a few weeks before seasonal (now episodic) content needs to carry. We’ve had years of predictable samey seasons that have left many players less than satisfied. From these first three weeks, it would be reasonable for one to assume it’d be more of the same and just leave on a high note. I will personally not do the same but it isn’t unreasonable for people to think this way. The game needs innovation and the seasonal model needs it the most.
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1 ReplyToo mechanic driven. Lack of a power fantasy when you can’t over level content. The activities as a whole (campaign included) aren’t engaging enough for replay. Most activities with TFS are simply one and done. Many players aren’t interested in the meaningless power level grind. Game lasted almost a month before the exodus began. I’m still playing, mainly for the episodic story, but playing other games now also because I can only take TFS in small doses.
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An overly complicated raid that you can't really sherpa people through. Dual Destiny Week after week of nerfs Week after week of bugs Bungo 'fixing' anything which benefits the player in very short order Bungo taking ages to fix bugs I could think of more but my toastie is done so I'm off to eat that.
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What exactly did you expect the new exploration area is empty since you can see random players ,story line is about crow in love with cayed that osiris in love with that titan yet weekly story lines it's absolutely rubbish
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Seasons / episodes bad Lots of players done with Destiny after the 10 year storyline Elden ring dlc
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7 RepliesEdited by adamndirtyape: 6/25/2024 6:47:48 PMI wouldn't call TFS a flop but it sure doesn't look like it supercharged the player base like Bungie probably hoped in light of the game's falling revenues. The Final Shape, though much better than Lightfall, never surpassed that DLC's peak players. When looking at Steam numbers there are some things to keep in mind to put those numbers into context: - Not all players on PC play on Steam, but most do. - PC players are about a third of the player base. - Steam numbers are one of the few accurate player counts available. - Player counts on PC and consoles fall or rise in close unison, so a fall (in percentage) of Steam numbers likely indicates a similar decline on consoles. So if Steam indicates that the number of current players at the start of Week 4 is about a third of the numbers in Week 1, then you can't write those off as irrelevant because the game doesn't magically retain players better on consoles than on PCs. So what do the falling numbers mean? - One, The Final Shape may have been satisfying to many players because of its story and some players have achieved closure with the game now and have moved on or... - Two, players are getting increasingly disengaged for various reasons, with issues with the increase in difficulty, network problems, nerfs, and matchmaking issues. Agree or not, these are issues for some players. And... -Three, big releases from competing games have come out, like the Elden Scroll DLC. No matter how you assess it, the quick rate at which Destiny 2 is losing concurrent players is looking like a problem that Bungie needs to address soon if they want to maintain a strong player base that will either play more of this game or something like Marathon when it comes out. Getting customers back is one of the hardest tricks in marketing so Bungie better have some good things to reveal yet if it wants to slow the outflow of players and keep a decent player base around for their next projects. Destiny 2 is a 10-year-old game that has told most of its story so it was always going to see a decline at some point no matter how good (or not) it still is. It's just the way it goes. Bungie is fighting the tide now, but the tide always wins in the end.
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8 RepliesIt's just not that good. It was aggressively "okay", and then after the campaign the toxic b.s. of the new game director was on display and people just aren't playing. I mean, how much of a loser would a person have to be in real life to devote all that time and energy to finding people to play Dual Destiny over and over and over just to get a thing we were lied to about? Then these same sad people are sitting around for hours trying to get 12 people together to do a GM Excision when even the regular version is nothing but invisible players? Then they put their full childish toxicity on display by gatekeeping on the forums while Bungie never even acknowledges their failure to make the game as accessible as it was merely a month ago. Then Bungie actually locks a previous guardian rank behind a mandatory co-op set of missions, further driving away players. I mean, these fools actually believe this is going to get more people playing by forcing "friendships" with Destiny's inferior, toxic playerbase. Video games aren't meant to be a social activity. That's what fishing, hunting, hiking, etc are for. But what am I saying? Most of the kids bragging about TFS don't even go outside except to stock back up on Doritos and soda.
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[quote]Not my opinion. Look at the steam charts. The drop off in players after this major DLC launch is sharper than any previous DLC launch. I'm interested to know why that is the case?[/quote] One step forward, three steps back…
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Tfs was trash and episodes are even worse.
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Cause the progression of the acts 1-3 is time gated and all high end activity is -5 light level so there's really no reason to grind to max other than trials.
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Edited by Paul5013: 6/26/2024 12:36:11 PMTFS is good, but, like in every DLC, nothing of longevity. The life service model around it, the seasons and now seasons 1.1, are what is keeping players active. This side of the content is garbage unfortunately, why people stop playing. There might be a rise again now due to the higher difficulties being unlocked, but it will fall again. Another minor thing, especially among the hardcore community, is the lack of any vision towards the future. Without another major raid race in sight, there is not really a motivation to pull through the boring seasonal stuff and at least do the bare minimum. The system of FOMO fails when you dont need the stuff you are missing out on for anything later. We need info on the next revised raid, whether there will be a race or not, whether we can expect a Destiny 3 at some point. Oh, and Shadow of the Erdtree.