This text was written in a language other than English, and has been translated using a website. Sorry if some points seem incomprehensible.
This text will be long, no need to write TLTR or whatever, if you don't want to read, don't read the argument.
Destiny is a game that, for me, continues to have enormous potential, spoiled by choices that have been made and are being made, at a time when important questions were being asked of them.
There was talk of putting the game on the same level, for casual players vs. players who could invest a lot of time.
Players who wanted difficulty and unique rewards, vs. more clumsy players who wanted the same chances to loot the same things.
Players sensitive to lore, story and naration vs. players who skipped dialogues to rush content.
Destiny 2 ended up building its game and its gameplay for these different player profiles, without succeeding in fully satisfying one or the other, trying to make everyone happy (that's not true, they wanted to broaden their clienteles). Removal of leveling, removal of a large part of the economic system, reduction in the number of high-level activities and their rewards.
I agree with you on the content, I'd even say more the content linked to our progression and our hours spent playing. Weapons, armor, collections, exotics etc... but that's because that's almost all there is in Destiny.
Should we expect Bungie to continue to make a game where the average player will only co for a few weeks after the release of the DLC, then a few hours a week for the season story, spending most of his time on the game just collecting weapons with their god roll that will never be used. (Maybe that's what players really want... but I doubt it, by now, the number of unique players on steam has been halved since the release of the DLC, and these are lamentable perf).
Acquire craftable weapons, get their memories? Weapons that are often mediocre and have only one role: to pretend to broaden an uninteresting range of weapons, while players continue to camp on the most OP weapon of the moment until a patch allows one category of weapon to take over another.
I've already drawn the parallel with the MCU, and the more time goes by, the more apt I find the comparison. You're satisfied when the film comes out, you watch it, you appreciate it, you even love it, and after a while you can't help but feel a kind of emptiness behind it. A cruel lack of depth. Many games and studios are making and have made the same mistake. The Assassin's Creed series springs to mind.
FinalShape, and Destiny in general, is no exception to the rule: it's beautiful, magnificent, sensational, but behind it all, it's empty (take out all the cinematics already, you lose a good percentage of the game's quality). And this is all the more true for seasons like Loot, which on paper is excellent, the theme, the visuals, the emote ideas in front of the chest... but behind it all, there's nothing. Just a few activities to farme again, and again, and again... with dialogues on a plot that allows you to temporize the arrival of the next DLC, but it's all for nothing.
D3, should it arrive, could be the opportunity to make a big reset of all these shortcomings. Bungie needs to get back on a sound footing. It needs to reappropriate its content, its objectives, its will. What do they want to do with their universe, and above all... above all, make it their own.
Priority to PvP, PvE, difficulties, which player profile is the target, which gameplay loop should Destiny offer? In my opinion, this is the only way they'll be able to get back on their feet, because no matter what people who are very attached to the quality of FinalShape say, it won't last. FinalShape is the breath of fresh air they've been waiting for, but the sun keeps beating down, and the heat will return, and the same drama as Eclipse is likely to happen.
I liked FinalShape because of what it brings to the table, the story is really interesting.
We're quickly caught up in the emotions and states of mind of the characters. Ikora who, with difficulty, finds Cayde, then finally manages to come to terms with a mourning she hadn't yet done. Zavala and his eternal problem of coming to terms with his past, who finally comes to terms with his grief, which will cost him his light and his scectre (the dialogue between Zavala and Caitle, who tells her that she has never seen such a warm home in such a small house, she who has always lived in huge palaces, still sends shivers down my spine). The raven and Cayde pass on the vanguard of the hunters in a scene worthy of the finest films... magnificent. Our guardian who loses but finds his ghost, so Gringe, but so necessary. Those in the back of the room who look like they haven't shed their little tears, we see you.
Incredible storytelling and a fine scenario reinforced by actors, cinematics and missions, each more brilliant than the last.
But a campaign that in no way closes the 10-year Destiny story arc. Bungie has ruined the moment. And that's what I mean by the lack of depth that Destiny could have had before. We spent so much time wondering what was inside the traveler... A woman? A machine? A who? A what? What? How? Why? ...and we got loads of reused assets. Cleverly enough to make the level design incredible (hats off to the artists), but not clever enough to make these years of questioning profitable and less disappointing. Can Bungie move on with its universe, or is it even capable of doing so?
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9 RepliesI don’t know why people don’t get this… D3 is not happening. It especially won’t happen when they look at the player count post Episodes. It cost so much money to build a new game like D3 and Destiny was on life support after LF and will be on life support again post FS and these ultra boring episodes. They will not be able to justify spending the money on a D3. Especially a D3 big enough to not be an instant downgrade from D2.