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Destiny 2

Discuss all things Destiny 2.
6/17/2024 10:46:59 AM
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-5 power cap is damaging to everyone

Destiny 2 is at one of its best times in terms of content and player count, however the -5 cap in raid and dungeon activities is actively harming them. Salvations edge has some of the lowest week 2 clear counts, with it being even lower than last wish was, and many newer players are being left unable to experience much of what makes Destiny 2 so great. On top of this, the -5 cap removes much of the replayability of these activities, as people will be less likely to return knowing that whatever they do, there damage output is capped. People who grind out their power level do not want to be forcefully held back by arbitrary systems to promote difficulty in base content. Under level content should be reserved for harder selectable difficulties, rather than being implemented everywhere. Furthermore, the introduction of surges makes these activities harder to access, as newer players are now required to have weapons of every element to even deal viable damage. I have seen the tweet sent by the Destiny 2 Team account. and while it is nice that they are aware, I think this issue needs to be addressed ASAP, so that people will want to continue playing the amazing raid and dungeon content Bungie has to offer.

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  • Become Legend* Guardian *oh yeah you will always be -5 under power and feel weak, too bad haha, feel weak sucker

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  • It's not so much that there's a -5 level cap, it's the fact that it doesn't allow you to over cap. Cheese forever and others posted videos showing that it's approximate 35% nerf. Using surges your barely breaking even. This doesn't make a difference to survivability, but damage is just annoying especially for solo dungeons

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    • [quote]Destiny 2 is at one of its best times in terms of content and player count, however the -5 cap in raid and dungeon activities is actively harming them. Salvations edge has some of the lowest week 2 clear counts, with it being even lower than last wish was, and many newer players are being left unable to experience much of what makes Destiny 2 so great. On top of this, the -5 cap removes much of the replayability of these activities, as people will be less likely to return knowing that whatever they do, there damage output is capped. People who grind out their power level do not want to be forcefully held back by arbitrary systems to promote difficulty in base content. Under level content should be reserved for harder selectable difficulties, rather than being implemented everywhere. Furthermore, the introduction of surges makes these activities harder to access, as newer players are now required to have weapons of every element to even deal viable damage. I have seen the tweet sent by the Destiny 2 Team account. and while it is nice that they are aware, I think this issue needs to be addressed ASAP, so that people will want to continue playing the amazing raid and dungeon content Bungie has to offer.[/quote] If the content was so amazing why do you have less than 20 raid clears and 10 dungeon clears?

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      • "...this amp goes to 11" -Nigel Tufnel

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      • For veterans it's fine for new lights it's hell! Basically they get locked out of half the game. Tried to get a couple of buddies into d2 and they noped out in like 40 min. It's S*it,but all these changes where made to please the top 1% mostly youtubers and streamers. I used to put a lot of time into the game now i just log in do my always weeklies and log out of and when i reach 2005 pl Might try the rest 👍

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        • Only -5 isn't going to affect the top end of players, we just power through everything and might take us an extra damage phase if we aren't perfect. Nothing major that we can't handle but prevents playing the way we want as we have to stick to surges. When you are running with a couple blueberries in an LFG Dungeon, that extra damage phase becomes 2-3 damage phases and having to revive them every 5 minutes which slows everything down making it much less fun for everyone involved. This is terrible for new players and casual players dipping their toes in the basic end-game content. They are more apt to quit and therefore we will have less players online to grow into hardcore players. No one is going to specifically take the harder path if given the option of an easier path unless they want to challenge themselves by their own choice. Cheese will always be more delectable than doing an encounter legitimately, especially if the game is buggy (which is often) and too convoluted. Absolutely give us the harder difficulty as [i]an option with increased rewards[/i] but don't expect the entirety of the player-base to accept a 35% nerf to their damage and survivability in end-game content unless they are going for a Master clear at -20 power.

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          • I did notice that vanguard strikes seemed tougher than the match made nightfall now depending upon the surges

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          • I’m sadly not gonna be able to get this jacket and I will breakdown into tears I blame certain people for who wished this was a good idea to still make it tough when we could’ve just had normally ball card light level Nope it’s those people If you comment on mine you are a the clowns who came from Elden ring and shadow of the swamp ahh Overrated souls lovers should not be coming to Destiny 2 to ruin this game that has had bad times and make it more worse Not all of us have your tention span durability Patience and time And have taken us for granted thinking we are the same as that person WE. ARE. NOT. Get it through your head accept it And stop convincing devs or feedback persuasion on how hard they should make something The game is made to also be fun and enjoyable and it’s really taken a decline with difficulty this time it’s not even a joke it’s not even funny And I have the right to blame those people who have reached the 1% of a dev to actually go and do this I hope if you got the jacket It gets lost in the dark abyss and you wasted more than $170 especially with the bag too I am your op And my steel toe boot is standing on your back (TLDR I am mad as any other one Souls players don’t have a spot here)

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            • Yer Im sure the interaction rate on raids and dungeons will drop hard

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            • It's completely unnessecary. Me and my buddy were in a dungeon we'd been farming since last season and wondered why it was taking 3 phases instead of 2 to kill the first boss, then we noticed the -5 and stupid surges.... what gives? Not only have we essentially been blanket nerfed, but now we have to change our loadouts to suit an arbitrary surge? It's lazy and uninspired.

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              • Edited by mystical_fruit: 6/18/2024 10:58:49 PM
                Challenge should always be an option, not a prerequisite

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                • Edited by Ghostfire239: 6/17/2024 9:06:50 PM
                  I don’t find the -5 power to be much of a difficulty spike. However I just find it to be an annoying and completely purposeless change that only brings inconvenience. I see some people defending it but I don’t really understand why. They say stuff like “It’s barely noticeable” or “I don’t even feel a difference” but if that case, why do they care so much if the change is undone? The way I see it, these people stand to gain or lose nothing from the change being undone whereas others may actually benefit from the change being rolled back. Maybe I’m wrong but I can only assume it’s an ego thing.

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                  • I completely agree! The game is losing its fun factor. Which is a shame given how many great changes there have been recently.

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                    • Edited by Acolyte: 6/19/2024 1:33:50 AM
                      It doesn’t hurt everyone, I’m happy with my power being capped and the difficulty in general. But I want raids to be accessible to the average player, there should be an easier difficulty than -5 under power.

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                    • The harder my video games, the more proud my parents are of me.

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                      • Tbh for the raid...if week 2 completitions are low its not because of the -5 light lvl. In fact it doesnt change a lot to raids, you still one shot ennemies, you still get killed if you do dumb sh*t What stopped players, and lfg is a proof of that...is 4th encounter mechanics. Basically 90% of lfg posts are looking for somebody at the 4th encounter. And ennemies in this encounters arent really an issue. Flying things are dealing no damage. Knights are afk half of the time. Thralls are thralls. Only the ogres that spawns sometiles can surprise you but thats nothing exceptional. The mechanics tough...it requieres at least 4 people knowing how to do the team room symbols. And for the solo rooms if somebody doesnt know what to do and hides it. You have almost no way of finding out who is screwing things up.

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                      • Tbh for the raid...if week 2 completitions are low its not because of the -5 light lvl. In fact it doesnt change a lot to raids, you still one shot ennemies, you still get killed if you do dumb sh*t What stopped players, and lfg is a proof of that...is 4th encounter mechanics. Basically 90% of lfg posts are looking for somebody at the 4th encounter. And ennemies in this encounters arent really an issue. Flying things are dealing no damage. Knights are afk half of the time. Thralls are thralls. Only the ogres that spawns sometiles can surprise you but thats nothing exceptional. The mechanics tough...it requieres at least 4 people knowing how to do the team room symbols. And for the solo rooms if somebody doesnt know what to do and hides it. You have almost no way of finding out who is screwing things up.

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                      • [quote]Destiny 2 is at one of its best times in terms of content and player count, however the -5 cap in raid and dungeon activities is actively harming them. Salvations edge has some of the lowest week 2 clear counts, with it being even lower than last wish was, and many newer players are being left unable to experience much of what makes Destiny 2 so great. On top of this, the -5 cap removes much of the replayability of these activities, as people will be less likely to return knowing that whatever they do, there damage output is capped. People who grind out their power level do not want to be forcefully held back by arbitrary systems to promote difficulty in base content. Under level content should be reserved for harder selectable difficulties, rather than being implemented everywhere. Furthermore, the introduction of surges makes these activities harder to access, as newer players are now required to have weapons of every element to even deal viable damage. I have seen the tweet sent by the Destiny 2 Team account. and while it is nice that they are aware, I think this issue needs to be addressed ASAP, so that people will want to continue playing the amazing raid and dungeon content Bungie has to offer.[/quote] Destiny 2 is a easy game

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                      • Ghosts Of The Deep was a pain to do solo, now it's a pain & no gain type of dungeon. Anyone else still chasing The Navigator? 😂

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                        • You are only speaking for a very small and very whiny fringe of players in this community. The overwhelming majority of people are cheering and raving about TFS and it’s endgame. -5 PL with Surges is a joke. Advanced Nightfalls are more difficult/challenging than the current raid/dungeon difficulty.

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                        • here's why it's bs, the poeple who spent way too much time in the game wants it to be challenging no matter how much time they've spent so bungie listened to them and made master dungeons always be a light level cap but then those -blam!- don't play it and they only play master dungeons to farm for artifice armor but they usually wait for ones like grasp to come around because it's EASIER to complete. then they continue to complain that the game have gotten too easy so bungie makes the game even harder then. as if the -5 isn't hard enough, they nerfed survivability options so now newer players just get screwed since they can't rely on healing to make it easier or rely on light level grinding to make it easier.

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                        • Don't forget that the basic vanguard ops playlist is also affected by this.

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                        • New players? Are we serious right now? The Destiny community is second to none when it comes to writing the most elegant message because they’re upset the game isn’t easy enough for them. On no planet in the cosmos should a new player be attempting a raid. You’ve got to be kidding me. Raids are SUPPOSED to be the pinnacle gameplay. The root of all things Destiny. The end all be all. The final step into end game content. If you’re new, get better gear, learn the game, and have fun with the remaining 99% of the game. There’s plenty (and I mean PLENTY) to do for you until you’re solid enough and far along enough to even attempt a raid

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                        • They won’t do squat. They admitted this is what they wanted when they removed the delta to begin with. Raiders said to git gud and watch YT videos. How’d ya like them apples?

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                          • You are not allowed to become powerful by putting in the time. Thou Shall not have FUN! One of Bungies 10 commandments.

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                            • Edited by FluffyReven: 6/18/2024 3:36:35 PM
                              Endgame activities are hard, they are not supposed to be something you run through without a struggle two weeks into a new chapter for the game. That's like saying raids would have been better on their starting light that is way below 1900, which means it would have been too easy to be a challenge and even strikes would be harder. Get Gud. Edit: poor people getting so hurt that endgame is a total of 5 lights lower than them when they aren't even capped. I feel bad for you trolls that make the community toxic just because you dont understand how the game works. Also, dude whining about my game history just because I used to raid and crying so hard about it because you need attention like a 10 year old, you are really screwed up in your head, something is really wrong with you and that really shows. I feel really bad for you and everyone near you... Psychopath!

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