You already acknowledged this change in raids/dungeons along with surge modifiers. Bet you didn't think we'd notice the increase in vanguard ops (not nightfall) either huh? What is this "standard " difficulty bullpoop, ousting the casual community even harder than you need to?
(I've gilded conq a few times don't git gud me, I want easy activities to be easy)
Edit: Image evidence (Power cap for activity is 1945)
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Edited by Raijinmeister: 6/10/2024 5:54:12 AMYep, right now strikes are too "hard" for the rewards. In many of them, I killed over 300 mobs. That's a crap ton of enemies for something that should be for the new players. And I have excellent gear on all my characters/loadouts and still sometimes I need to go for cover, even with 2 dmg resist mods and 100 resi because mobs are hitting like a truck in some strikes. The need for stalling player progress in this game to milk the scarce content is getting out of hand.
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15 RepliesAre they really all that hard? I haven't run strike in a really long time (outside of the final shape campaign) due to onslaught and pvp for the last 3 months.