I doubt next week's trait will be better.
Such a great end to the season.
You know, I honestly didn't think a crafted Outbreak would move the needle.
I thought there's no way it competes with Red Death. Which will be a super charged "Harmonic" weapon... I promise you.
But know... after some testing; it just swapped spots with pre-nerf Quicksilver Storm for the strongest primary in the game. It does near heavy DPS... go to Altars of Sorrow on the moon... use an lmg... or a sword, or a linear... anything not a rocket or GL, compare the time it takes to nuke a nightmare boss.
It's almost dead even.
That's solo.
The gun is so good now. It feels better, reloads faster... but who cares, you'll hardly ever need to reload the weapon. I look down after firing for 30 secs straight, 20 bullets in the mag.
Go get this weapon with Rewind Rounds, it's a totally different gun.
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7 RepliesIt's an amazing weapon, but it is also one of many victims of the way we're encouraged to build ourselves now. By being Kinetic, it gets a slight amount of bonus damage, but loses out on all the synergy that comes from having an elemental primary weapon - no applying subclass buffs and debuffs, which in turn makes fewer elemental pickups and limits the number of Fragments you can benefit from, likely leading to longer ability cooldowns. For example, using a Solar weapon with Incandescent will make Firesprites that will give you grenade energy and can apply Restoration, give melee and class ability energy from Scorch damage, [i]and[/i] build towards Ignitions. Outside of Exotic pairings/combos like Lucky Pants and Malfeasance or anything with Necrotic Grips, or Monte Carlo for melee builds, I find it difficulty to justify using Kinetic weapons a lot of the time.