Give all classes the movement options for class abilities and make the exotics bring out concepts like rifts and barricades.
This way exotics that have these functions have more variety than healing or empowerment.
I would even be open to more consumption base concepts to enhance the playing field further.
This doesnt just limit it to the class ability mentioned above but melees, grenades or supers could be altered as well for any class.
We just need more shake ups versus concepts within exotics that feel lackluster in comparison to the artifact mods, weapon perks or perks in our subclass kits.
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