I look at it this way:
Rapid Hit gives consistency on an already easy to manage weapon.
Rewind, since the nanites count as additional hits, provides sustain.
Headseeker, if the nanites count as body shots, you're potentially doing multiple bursts in a row that would do bonus damage on top of the nanites themselves adding damage.
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#destiny2
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Rewind for PvE. Rapid Hit for PvP.
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4 RepliesI personally run rapid hit as from my experience the nanites don't actually contribute to rewind. Rewind is still prob the best option either way.
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Definitely rewind, more nanites, more deeps
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rewind rounds