I feel heavy handed and an extra melee charge is a pretty boring exotic trait.
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Edited by Eatz: 5/25/2024 5:06:27 AMLmao the “buffs” that claws, arma and 6 coyote were all laughably lame. Where’s the Blight Ranger rework? Winter’s guile is just gonna be left behind? Is mask of the quiet one going to see an EIGHTH YEAR without a change of any kind??
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Claws Heavy Handed works with the Snap of Solar warlock - allowing you to generate the orbs off the scorch/ignition kills using it. Double snaps means more scorch and more ignition. Not ideal, but a possible interaction. Claws also works for Arc melees pretty effectively if you don't want to use the Crown. Void and Stasis don't have good melees to utilize (RIP Void ever having a decent melee that isn't a ball of shoving). And Strand already has three charges and works far better with something like Necrotic.
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Laughs in armamentarium and sixth coyote.
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Don't worry the titan grenade exotic is getting the same change. I would love to see a change like it slightly improves the cooldown or that kill have a low chance to refund the ability.
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It would be amazing if melee abilities hit harder...but they don't so it will remain mid
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It’s only good on arc. It sounds good on strand, but it really isn’t. It may get some use with prismatic with lightning surge, but that’s about it
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Especially when an every melee except for one struggles to kill anything.
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Still better than the hunter [u]ClAmPs[/u] a specific exotic outclassed by synthocepts a general exotic.