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Destiny 2

Discuss all things Destiny 2.
Edited by IcyHorizons: 4/26/2024 4:57:21 PM
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Onslaught: The good and the bad

After playing Onslaught for a little while, I've definitely come to enjoy the mode and some of it's key features, but I do have some gripes and I'm sure some of these are either oversights or intended. Let's start with the good: Few good things about this mode include, a tower defense like mission, large enemy numbers and an escalating difficulty. These are what keeps the mode from being just another version of Gambit. (To those nay sayers, quit griping on about every mode that doesn't live up to your expectations.) Enemy numbers are large enough to build enough of your super energy within a decent amount of time and really gives certain supers enough time or enemy quantity to be remotely useful. The escalating difficulty provides enough challenge to make you think instead of just running in guns blazing. Then there's the bad: This mode still falls victim to laughably low weapon drop rates of what you actually want (despite having the weapon attunement) which truly boggles my mind that this was "increased" but still doesn't actually apply. Majority of enemies will completely ignore the player shooting at them and will head for the ADU instead of fighting back which doesn't make sense. Token payout is arguably terrible as one 50 defense completion on normal difficulty will payout a minimum of 30 tokens which is a slap in the face as you're not necessarily being rewarded for going all the way. If you go 50 waves, you should at bare minimum get 50 tokens per completion. (Legend mode should obviously give you more as well seeing how this is a harder difficulty and SHOULD reward you more)

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