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Edited by Azgard: 4/12/2024 9:47:06 PM
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New Competitive Changes Feedback (Ammo/Modes)

SPECIAL AMMO: First impressions on the newest implementation of the special ammo system are it’s worse to me. I don’t speak for everyone but I just don’t like it. I thought the last system was bad at times but this system feels bad all the time. Special feels too sporadic & random. I would much MUCH rather have the ammo bars, keeping ammo on death, and not giving it to the enemy team. Dropping ammo on death & not keeping your special when it’s so hard to get after you lose it leads to such a severe snowball effect against you by the enemy team loaded with your ammo. Keeping special on death & not dropping it on the ground is so much better than losing it and dropping it. The ammo bar system I think has the potential to be the most balanced form of special ammo this game has ever seen with some fine tuning & it scares me that we just took a massive jump away from that. TLDR: Ammo Bar System >>>>>>>> Ammo Crate System Maybe you can buff how fast the bar fills up by a little bit CLASH: The Competitive Clash spawning system sometimes gets you spawn killed. I would just double-check the data but I’m almost certain the spawning can use tweaks for Competitive Clash on certain maps. I do love this mode though. I’ve wanted Skirmish back since I lost it with Destiny 1 & I invite the even higher stakes with it being a competitive game mode. The spawning just needs work & ofc the ammo crates are not fantastic but that’s not the mode’s fault. My only critique is some maps are just TOO BIG for 3v3 Clash & play too slow. Make it small maps only COLLISION: oh BOY. This mode… Yeah. I’d rather Checkmate be here instead if you HAD to change it from Survival. But honestly Survival was fine to me. The biggest issue with Collision is that the biggest issue with this new sandbox is magnified in it. Enemy teams sitting shoulder to shoulder ready to deathball anyone that peeks them. Since the new changes this playstyle has already plagued every aspect of competitive crucible & in this mode it’s just worse. Once you’re down and there’s a whole team sitting on the capture point it can lead to a snowball effect because you have no choice but to challenge that sitting deathball of 3 people. Now combine THAT with the other snowball effect that comes from the current iteration of competitive special ammo I already discussed and…... we’re so deep in the snow you can’t even move. SURIVIVAL: As I said I felt like Survival was honestly fine & this is coming from someone with countless hours in Survival in many different sandboxes. Survival to me always felt like what Competitive Crucible SHOULD BE: encouraging players to build game sense by seeing what a detriment they are by running out and dying haphazardly. You can’t climb the ranks in Survival if you have bad game sense & just throw away lives. Building this game sense in Survival will lead to success in all other forms of crucible. Countdown was the biggest issue in the old system favoring protection supers like bubble & well way too much guaranteeing round wins. I don’t think ONE person would be upset if you called off the ammo crate test right this second and reverted back to the ammo bars, but these opinions are just my own as a dedicated pvp player since Destiny 1. I speak for no one else but these have been my experiences so far & I invite open conversation on these topics.

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  • Collision is a game mode built for titans. Just sayin.

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    • The current comp sandbox feels like quickplay, except with way more shotguns. I am not a fan of it. I don't get why we had to swap off the meter so soon, we barely had it for over a month and we've already tossed it out for a new system rather than working with it to clean up the few issues that the system had.

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    • Great points. And big agreed the ammo bar system was better

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    • i agree, overall, but especially with regard to the ammo crates. it's an unnecessary change and just feels worse than before (for the reasons op spelled out). please please revert the ammo crates, at the very least. and maybe collision needs some further rethinking? make people sit on the point to keep it? i don't know, i'm not a dev or game designer. all i can say is i agree, it is not enjoyable.

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    • Well said

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    • Agreed. Has ruined Trials for me, the only PvP game mode I actually enjoy despite being a PvE player (and not that good).

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    • I agree with most of your points. I don't have an issue with the modes besides the fact that I don't understand why survival was removed. But....my biggest issue is with the new special ammo system....there is more special ammo than before now on the field and as everyone is saying it leads to snowballing. I really liked the ammo meter thingy. It was more predictable and felt fair. Now things are more chaotic. Also whats up with matchmaking? Is everyone playing onslaught? I went in solo and matched a 3 stack, never had that happen before in comp.

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    • Spawns the other team within 2 feet of eachother and or the objective. Spawns you on the opposite side of the map and your team literally anywhere but near you.

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    • Edited by stinkych33Ze: 4/12/2024 10:35:03 PM
      [quote]SPECIAL AMMO[/quote] [quote]Special feels too sporadic & random. I would much MUCH rather prefer the ammo bars, keeping ammo on death, and not giving it to the enemy team. Dropping ammo on death & not keeping your special when it’s so hard to get after you lose it leads to such a severe snowball effect against you by the enemy team loaded with your ammo.[/quote] I completely agree. The amount of fusion users is also really annoying. I was playing on Cauldron, and sometimes it (the special ammo economy) plays fine, and other times it plays horribly. Like my first game on Cauldron, my team and the entire enemy team were using HC shotty, and neither team really focused on opening the special crates. I dropped 20 kills with a 20.0 efficiency, and I was feeling on top of the world. Until the next game, when there was two enemies, one using Iterative and the other using I believe Plug One and they were both just mapping my teammates and then slurping their special. And considering Cauldron plays terribly unless you sit on the back door in middle and just focus the left door while holding an AR, you’re going to lose. The snowballing with the special ammo dropping and spawning without any really messes up the flow of the game. Because then it’s pretty much do or die and you just have to hope you get a special ammo brick and stop the enemy’s rampage. [quote]TLDR: Ammo Bar System >>>>>>>> Ammo Crate System Maybe you can buff how fast the bar fills up by a little bit[/quote] Yes to both of these. Within Comp, I think they should increase the speed at which kills, zone captures, and assists grant you special ammo. [quote]CLASH[/quote] [quote]The Competitive Clash spawning system sometimes gets you spawn killed.[/quote] Oh, absolutely. I was playing on Altar of Flame, and of course, I load in with only one teammate and the entire enemy team is using automatics. Literally, I kid you not, this was the most pathetic team I had ever seen. Right from the get-go me and my teammate stuck together and teamshot with HCs. We had a life advantage over them for a little while, but after about the score was 12 - 7, my teammate’s shots fell apart and every time, the enemy team would rush us, my teammate would die and spawn on one side of the map, then shortly after the other I would die and the enemy would run to my teammate who just respawned and I would spawn on the other side of the map. We were never able to meet up and play together, so it was just 1v3 simulator for the both of us. And if we killed one of them, bam they revived. This was really annoying and one of the worst rounds of PvP I had played in a while. [quote]COLLISION[/quote] [quote]The biggest issue with Collision is that the biggest issue with this new sandbox is magnified in it. Once you’re down and there’s a whole team sitting on the capture point it can lead to a snowball effect because you have no choice but to challenge that sitting deathball of 3 people.[/quote] Yeah, it’s basically like two Ace of Spades users going into a PM and 1v1ing. Like whoever can get Memento Mori first just wins. On that same note, at the start of each game it can really go either way. But once you have the advantage, there’s really nothing you can do. In the same sense, once someone has the Capture point, they’re forcing you to push and you have no other card to play other than to do so. I had so many games where it was just like 100 to 4 (I think it goes to 100, I might be wrong) just because we got the capture point first. And on certain maps where you can just hardscope a lane until the cows come home? The enemy team literally has all the odds against them. [quote]SURIVIVAL[/quote] [quote]Survival to me always felt like what Competitive Crucible SHOULD BE: encouraging players to build game sense by seeing what a detriment they are by running out and dying haphazardly.[/quote] I don’t know, Survival just felt very repetitive and repetitive, and if I had to say, repetitive to me. Every single damn game was the same thing. There’s that one SMG or AR user and they just sit on the top of the stairs on the Pacifica map and my teammate who died first in the last engagement decides to run in by themselves and die and then the enemy just procs Kill Clip on their 100 Range Shayura’s and they gun down my other teammate who never knows when to disengage. I don’t know how I can be in Plat and still play with people who don’t even have thumbs. Like my comp teammates are always the same people: That one random Void Hunter using Spectral Blades and they have some stupid unmasterworked Sidearm they bought from Xur, like Brass Attacks, and then that one random Solar Titan who thinks Consecration is the ultimate ability that never fails, so they run in with their uncrafted Ragnhil-D and they try to wipe the entire team but then magically become reincarnated as a piece of the enemy’s super bar. Comp just needs some real matchmaking and some Clash improvements, and it could be really fun. I think the reward system could use some improvements too. Like Comp weapons should be PvP oriented weapons that are really good. I don’t want the stupid Belisairus pulse. It’s cheeks and its perk pool has too many PvE options. The next weapon should be a Strand Precision frame with only PvP perks. Another thing is how annoying it is to get the Artifice armor. You have to play for 2 hours in Comp and then get a 62 base piece of armor with no spikes.

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    • How to get players on board with a bad system try out a clearly worse system and they will be all about the previous bad system

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    • I really like clash lol, the spawns are kinda weird though. However it really feels punishing if you are stuck with worse teammates who feed the enemy kills and goes negative or barely 1.0 while the enemies are higher. In this auto rifle team shot dominant sandbox, it feels much harder to make up for your teammates and even the playing field since you barely ever get a 1v1 to take advantage of the fact that you might be a better player. I think the special ammo crates should be more like a zone that you fight around, there should be one for each team as the game starts but after that you should need to fight it out at a central point to get more ammo rather than someone getting lucky with their spawn and ending up with 4 shotgun shots that they can freely use while the opponents have barely any ammo. This problem of accessibility of special ammo is very hard to fix in a mode where you can respawn in so honestly the bar / transmit might work better, it would be nice if they made it fill up faster though.

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    • The special ammo system is complete dog 💩, the ammo meter was way better, I got to keep my ammo & not give any to the enemy. Clash mode & Collison take way too long to finish. What I liked about survival was how quick the matches were.

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      • I'm glad someone else thinks the same way. Now, will someone please explain why tf Bungie is experimenting in Comp? Comp is the only place you can get decent PVP games, so it's not the place for experiments

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        • Old system was perfect. They wanted to change it for the sake of changing it at this point. Everybody had the same amount of ammo at all times. Creating a fair matchup. Now its just "oh you dont have special ammo ? Too bad im just going to ape you with 0 risks then"

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        • Edited by Miss Bombshell: 4/12/2024 5:34:31 PM
          Yea comp is is worse now lmao… Countdown is legit way more fun than king of the hill or whatever this galo rip off mode is called.

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        • In my experience collision is made for Warlocks.

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        • Edited by A_mo: 4/12/2024 2:48:18 PM
          I forgot I got spawn killed in the one comp match I've played. I'm going to play more while I'm waiting to see what the persistence prize for today. But the special ammo is obviously out of whack. Its obviously something where good players will have more than they used to. It was pretty hard to believe how often I ran by the special ammo dispenser in that match with no one around it even though I was using a sidearm. There's people out there that will take advantage of that and then there's only certain ways for the game to stop them and most of those ways could possibly depopulate the playlist also. Survival or something like it, like maybe a new take on it, works because it progress much more similarly to the way most of the skill focused stuff in this game works. Collision is an objective mode and when the game starts doing survival stuff to objective modes, plus the players that play this game, sometimes its only a matter of time. [quote]encouraging players to build game sense by seeing what a detriment they are by running out and dying haphazardly.[/quote] I do not believe in this at all. Its just adding more for the game to do and then some of us are stuck not being able to tell people that its beyond reductionist and not sustainable for the game to be doing this and calling it a superior skill when in fact its done for lower skilled and limitated people. It results in a reduction in game sense and it becomes a crutch that can't be taken away like other things do. The game has people playing pvp now so getting comp centered is actually somewhat interesting now.

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          • Just bring back old system that was never the problem lol

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            • I pretty much agree with every point here

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            • Good points all around. Clash feels SLOW!

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            • I was excited to try out the new modes in competitive with the armor and health reworks and now I have no desire to play comp at all. That sucks because I finally reached max level for the first time ever in the last iteration. Clash plays abysmally slow, and the special ammo crate system feels terrible and random. I don't know he we couldn't have just given Survival and Collision a try with the regular checkmate system. Why throw in the special ammo crates? My only game of collision was actually decent and fun, but Clash feels like a complete drag. I don't think I'll play much comp at all if things stay like this... Even with new maps coming.

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            • It's complete dog 💩

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            • Edited by Rev: 4/12/2024 3:38:33 AM
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              Scavenge system > Everything else. Why do Bungie insist on overcomplicating a system that worked perfectly fine for five years? If the pejorative then is that Special Weapons were too commonplace, [i]then nerf the damned Special Weapons that need to be nerfed.[/i]

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