[u]Enter the gungeon[/u]
Its average run is about 40 min for me(I'm also beating said run most of the time), but each floor it around prob below 10 min possibly. To get new things, you do have to grind, but they are basically given to you the more you play it. It's also a rougelike game with an optional story just done by scarce text. There are no cutscenes that are long. And you can pause between floors.
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Enter the Gungeon makes me sad. It would be such a good game if you didn't need keys for chests.
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Edited by a can of Dr Pepper: 4/3/2024 7:12:21 PMYou can shoot them for a chance at loot or something that may even be better, use the pilots' lockpick for a chance, play rainbow runs when unlocked, and the base shopkeep always has at least 1 key, or there are a tremendous amount of loot that can give loot or open chests. Like If I play a full run, including possible extra chests, I may miss 1-2. There are always 2 chests, a floor minimum with a gun and an item. The bosses also give loot on kill with an extra if done flawless
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I am aware of these things. I still stand by what I said.
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