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3/22/2024 10:54:47 PM
11

Persistence card should be tweaked

I’ll start by freely admitting I am bad at trials and pvp in general. And I am not going to complain about it being “unfair” that I have to play against (I mean get stomped by) sweats. I acknowledge that’s what trials is - everyone who chooses to play can get matched up against everyone else. But the passage of persistence card is Bungie’s attempt to keep people like me (people who “can’t go flawless”) playing trials to keep the player numbers up so there isn’t yet another trials death spiral of more and more sweatiness. Usually in a season I do one trials reset plus the lower tiers, get enough match drops and engrams to get good rolls of the new guns and then wait for next season. A chance to get an adept each week with the persistence card seemed like a good enough reason for me to play some more. I managed to complete a card the last two weeks, which was nice. But the grind was brutal. Very few competitive matches where I even felt like I could have any effect on the outcome. Essentially for my skill level winning just boils down to rng in the lobby - am I lucky to get matched with the two better sweats in the lobby than are on the other team? Then for the card, can I be lucky two times in a row a bunch of times? So far this week I’ve played 21 matches, have 7 wins total and just 1 win on my card. This doesn’t give me any sense of satisfying progression for my time spent. I’m not saying “woe is me” “trials is unfair” etc., and I don’t need the inevitable “git gud” “trials is endgame pvp” comments. I’m just saying if Bungie wants me to keep playing trials, the persistence card rules have to change to make my bad matchmaking luck less pronounced. Maybe something like you get to seven wins on the card and then subsequent wins have a 25% chance of dropping your one adept for the week. I’d still be mostly relying on lobby rng, but at least the luck factor would be kind of cut in half. I’m ok primarily serving as cannon fodder for a while, but there’s a limit.

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  • Edited by Zodleon: 3/26/2024 10:41:26 PM
    Good tone to your post. Not getting the usual baby rage vibes these kinds of posts have. I know you've already been told this, but one more voice can't hurt. Don't play for adepts. They aren't the difference makers, and they aren't worth sacrificing a good regular roll for a bad adept. I know everyone wants them but they just aren't worth it, oftentimes, even if you can get them regularly. I've got several guns I'm using regular versions of because they are just that much better rolled than any adept I got. Not much to say on the card. Persistence is bait imo.

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  • Honestly, they just need to remove the loss penalty from the persistance card and just make it 7 wins. This would put trials adepts closer to being on par with GMs adepts since most GMs take 30-45 minutes and getting 7 wins takes 35-60 minutes for most players.

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    • Edited by AppleSoda: 3/23/2024 12:52:16 PM
      Persistence should never be your primary goal as a Trials player with a <~45% win rate. Adepts are not so much better as to justify this narrow thinking: they’re mostly trophy weapons first and foremost, the advantages they grant are effectively invisible unless you’re playing in top 0.1% lobbies and are yourself at that level. Instead you should pick up a Persistence card or Wealth card but focus on farming engrams and standard trials loot. You will get a good version of the standard gun eventually which will be infinitely better than the 2/5 adept roll you’ll inevitably get after 50+ games. Adepts are insanely overrated in this game, especially since now Adept Big Ones is much less useful. Save yourself the disappointment of using one and realizing it’s not even noticeably better by just not focusing all your effort on it: if you get one by chance, that’s great.

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      • The thing about the persistence passage is its not really about having players get stomped by sweats. Almost anyone that plays on that passage is likely to get stomped and sometimes by people that are in most measurable ways worse than them. [quote]So far this week I’ve played 21 matches, have 7 wins total and just 1 win on my card. This doesn’t give me any sense of satisfying progression for my time spent.[/quote] I'm not exactly sure how things break down with this but I was assuming I was losing enough that there should be more than enough losses to go around if other people like me are losing that much. Maybe that's not the case and the card would take longer than some of us are assuming. Its hard to understand something like trials outside of your own experience sometimes. 1 win on a card after 21 wins is pretty bad, but 7 wins total in that time is more than some people get so its hard to understand exactly how that happened. Its jsut one of those things. As far as your suggestion it sounds like there would be a chance to get more adepts than currently for doing less than currently. I'm sorry if I start to sound like I'm the one going overboard.

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      • Trust me I want you to get easier matchups I hate having people like you on my team it isn’t fun for me either

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        • Tldr he wants easier matches because he isnt a pvp player

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        • Persistence works by rewarding win streaks, but not punishing harshly for losing them. More specifically, it will place a win on your card for winning, and only remove it if you lose the match directly afterwards. You said you have 7 wins and only one on the card. That must mean you have 6 losses. That would be about 6 normal trials cards you would have had to reset. Trials and adept weapons are not meant to be easy. Trials is meant to be the hardest PvP gamemode. They are giving adept weapons for players who have time dedication and skill in PvP, who aren’t good enough to get 7 wins flawlessly (or with two losses on Mercy). Long story short, Trials is gonna be hard and they aren’t gonna hand you weapons on a silver platter but Persistence is pretty damn close.

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          • Ok FYI the persistence card. TLDR: you are meant to be cannon fodder.......... This card is as much of a curse as it is a gift, if you are a lesser pvp player you can get an adept at a cost. Persistence... By design of this card you are stuck in the main playlist it doesn't flaw and if it does you are SOL, you don't get to chill in the practice pool and get 7 wins for an adept, you are populating the trials playlist, so the trials sweats don't have to play one another all the time until you stop playing, and your reward, if you can persist through the Persistence card, an adept.. Stop moaning Understand your role in this You are populating the trials playlist, that's it!! The only thing you need to ask yourself, is it worth it to you?

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            • Edited by Kala: 3/23/2024 3:06:21 PM
              Bungie gave a card to make players have a less difficult way to get adept guns and people are still asking for it being less difficult. Bungie give players what they cry for years and they are still not happy. Sometimes I don't understand this community. That's the biggest thing they did for casual in trials and people are still asking for more. The goal is not it to be an adept for 3 patrols but a guarantee adept if u are persistent enough

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              • I'm not fussed about adepts tbh so I just run a flawed mercy passage. That way wins have a chance at dropping non adept loot which I can focus, and if I lose then I don't want to kill myself (looking at you lunas howl). I do play to win however.. I like winning... it's fun. From your trusty average skilled player.

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              • Edited by WifeAggro_AFK: 3/23/2024 10:23:00 AM
                [quote]l I’m not saying “woe is me” “trials is unfair” etc., and I don’t need the inevitable “git gud” “trials is endgame pvp” comments. I’m just saying if Bungie wants me to keep playing trials, the persistence card rules have to change to make my bad matchmaking luck less pronounced. Maybe something like you get to seven wins on the card and then subsequent wins have a 25% chance of dropping your one adept for the week. I’d still be mostly relying on lobby rng, but at least the luck factor would be kind of cut in half. I’m ok primarily serving as cannon fodder for a while, but there’s a limit.[/quote] You’re the straw man that people would bring up when the idea was first tossed around on forums that the lower skill players would never be satisfied nor happy even with a card as easy as persistence. The 25% drop chance is currently reserved as the only benefit of still playing on a flawless broken card. If you simply want a good loot farm ; why not group up in a team of 3 where even losses net you a ton of rewards ? Now that you’ve gotten a trials adept weapon from last week hopefully you see now that it’s not really better than a non adept…. If all aspirational loot is no longer aspirational you get the long term invested players dropping off- look what happened to pve adepts; and that community.

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