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originally posted in: How would you fix trials?
3/19/2024 4:18:29 AM
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An entirely separate PvP-centric game, with any number of modes and matchmaking a player could want. Eliminates the need for PvE'ers to wander into PvP for weapons and fouling up matches for PvP mains as well as eliminating any nerfs bleeding over into PvE. Plus, the devs wouldn't be stretched between 2 modes in the game, allowing them to focus on improving one or the other.
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  • Or just fully separate the sandboxes. But 100% the PvE loot needs to leave the PvP gamemodes, [b]and[/b] vice versa.

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  • I don't know how much truth there is to this or if I even recall correctly, but I seem to remember reading that part of the issue with separating the sandboxes so that changes to weapons/abilities/etcetera in one wouldn't affect the other was something Bungie wasn't keen on, due to players who frequent both modes needing to adjust to the same things having different values when switching from PvP to PvE and vice-versa. Again, it's possible I remember this wrong so don't take it as absolute fact.

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  • I vaguely remember that as a thing as well. The thing is, having to readjust to how things work in different modes generates far less division and hatred within the playerbase than attempting to keep things balanced between those modes. And I'm not just hypothesising that; I play Guild Wars 2, which has PvE, PvP (which is 5 man teams) and then WvW (world vs world; PvPvE maps the size of an open world zone where hundred of players from 3 server clusters fight over point/buff-generating objectives). Each of these 3 modes has its own balance, with different damage, duration and cooldown adjustments to every single weapon, trait and skill in the game. Whilst there is much of the usual crying about balance and metas within each of these modes, there is no crying about how X is bad because it was nerfed for Y. GW2 also offers ways to earn PvE loot through PvP and WvW, which is good.

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  • I can't say I have any real experience with adjusting between different modes in a game myself, so I'll defer to yours in this case. I'll also agree that while the intentions Bungie may have had where it concerns making the experience switching between modes less jarring might have been good, it clearly hasn't worked in the manner they could have hoped. But at this point, I have to wonder if we're too far down the rabbit hole for them to change and make the sandboxes separate despite the number of players requesting/asking/demanding they do so.

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  • Edited by DarthWolfric: 3/19/2024 9:57:23 AM
    Then good PvPers wouldn’t have to deal with me, AKA a waste of a third player, on their team!

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  • I know the feeling; I try my best but being honest with myself, my best is rather craptacular, lol.

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  • [quote]An entirely separate PvP-centric game, with any number of modes and matchmaking a player could want. Eliminates the need for PvE'ers to wander into PvP for weapons and fouling up matches for PvP mains as well as eliminating any nerfs bleeding over into PvE. Plus, the devs wouldn't be stretched between 2 modes in the game, allowing them to focus on improving one or the other.[/quote] That would eliminate what makes this franchise special. Although I wouldn’t mind if we cut out gambit. Now THAT playlist is a lost cause lol

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  • I think it would eliminate what makes the community so divided, at least to some degree.

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