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3/18/2024 7:59:39 PM
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Wrong... most sports have minor leagues and amateurs. 2. Pro Leagues are bracketed and have Divisions that match the best players against each other. You theory falls apart when you consider that Pro teams don't make a habit of stomping the local softball team. It's not "survival of the fittest" anywhere in popular competition. Even in fighting.... Why do the heavyweights in Trials demand open weight classes then... Even in chess it's seen as dishonorable. To your point, if Trials IS truly endgame... why can't the winners get bracketed together? Like almost every other fair competitive activity that's ever existed? Football (Soccer) Football (US) Baseball Basketball MMA Tennis Golf Chess And your theory falls apart, because after 7 wins... the lobbies change dramatically. How do I know? I did it last night. And it's because these fake tryhards are manipulating lobbies on a massive scale... a secret I aim to figure out now after my experiences last night. Because the difference is so extreme. Clearly sub 7 wins matchmaking is fully corrupted and compromised now. Why are the lobbies so much better after 7 wins?
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  • None of those leagues function by taking something away from players in some tier and giving it to literally everyone that can come up with a reason. No sport functions by having two divisions where what happens in one effects the outcome of the other. Its also presented as something that does not particularly care about divisions or rankings.

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  • Been noticing and wondering that myself

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  • Local softball teams and Professional teams are not competing for the same rewards though… Also, the softball team is not competing in the professional league, nor do they try to. This analogy just is not the same.

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  • You’re right about the different leagues, but there are different rewards accordingly. The previous flawless pool had this idea kinda. Flawless players play each other but can farm adept weapons, non flawless player play each other, and when they get into the flawless pool, there is a better reward. The current setup has this kinda as well. Wins now drop normal weapons, even if not flawless, so better than before imo. And because of the no flawless pool, adept drop rate is reduced I believe, aka games are generally expected to be easier compared to the flawless pool so reward is reduced also in a way.

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  • You’re right but the PvP sweats need noobs to crush for their summoners 😂

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  • This isn't a professional league. It's a game, yes there are try hards and some.are complete dbags, but its a video game. Just see how you stack up and stop being a baby.

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  • I'm not... I got my godroll adept Summoner this week. I want the game to be better. Trials is going to get shelved again unless accessibility to "play" the mode "faithfully" across a wider skill band of players improves.

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  • Ok I can see that. Good point.

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  • Glad someone pointed this out, the times I've managed to go flawless, the games after 7 feel a lot easier and it makes no sense. If I'm on a flawlessed card, I should be getting harder games. Not sweatfests in the very 1-3 games.

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  • Something is up, I don't have their internals... so I might be wrong with some of my analysis... I'll fully admit to that. However, something isn't right. The lobbies change after you bank 7 wins. Flawed or flawless cards....

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  • I definitely agree on this. After I got flawless, I went on a 14 game win streak and faced by far the worst players I have seen all weekend. The games were not competitive whatsoever.

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  • Yeah pros don’t go around stomping your local rec league team, you also don’t see that local rec team winning world cups and super bowl rings when they compete. Everyone gets the same rewards in trials, so everyone faces the same challenges too.

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  • "Everyone gets the same rewards in trials, so everyone faces the same challenges too". But they don't in either case. I'm not talking about flawless rewards either.

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  • The lobbies don't get better after 7 wins. I'm doing it as we speak. See how anecdotal evidence like that gets us nowhere? I suggest you try to find something concrete before suggesting a massive conspiracy

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  • Edited by jhermannITJ: 3/18/2024 8:47:39 PM
    There's no conspiracy... They do. Sub 7-win lobbies are fully corrupted. I'm going to keep playing the card when I get on today. That's how much better it is after 7 wins. It's not rng... or perspective. The difference is obvious. I suggest that you stop apologizing for fake tryhards and manipulated lobbies... card state farming, special and heavy exploits. After 7 wins, the loot is better... and the lobbies. Facts.

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  • The loot is better yes, that's objective fact. The lobbies are the same. It's possible that the difference you are experiencing is due to the difference between the contender matchmaking pool and the practice pool. When your card isn't flawless, by default, you get put into the practice pool, which has sbmm on. This isn't a conspiracy, bungie has openly explained that this is how it works.

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  • So basically, if you just want to farm, the most efficient way is to keep a flawed card?

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  • It still doesn't work... Until you bank 7 wins... That's the trigger.

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  • Well yeah, that's what I was saying

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  • Yeah. Basically.

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  • Thanks

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  • Edited by jhermannITJ: 3/18/2024 9:43:01 PM
    Nope... I'm talking about massive disruption using card state manipulation. Even if you lose your flawless... the lobbies are corrupt until you hit 7 wins. Last night was a collaborative experience that I was apart of in testing these things... I volunteered for solo persistence. But we had groups... Duos, Trios, & solos using every intro passage. Mercy, Ferocity, and Persistence... I was initially on Ferocity, but I switched with someone who couldn't take solo persistence... to climb the ladder, flawless or not... you need 2 win streaks. We all started at different times a day. I ran peak hrs Sunday into late night Monday morning. We charted the progress and quality of every axis team we faced during early card state... sub 7-wins. It took me all night 4-6 hrs to get through persistence... and I was a little burnt out doing it. So, I wasn't personally able to get a ton of games in after 7 wins. So, this analysis isn't based solely on my limited experience after 7 wins... it's a survey of correlated metrics across many teams using different intro passages. I have a way to fix this issue though ... stay tuned, a couple ways.

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  • Edited by Dredgen Truth: 3/18/2024 9:27:32 PM
    Even if you have evidence of a disparity between cards on 7+ wins and cards below 7 wins, do you have any actual evidence to connect that disparity to an intentionally formed cabal of people manipulating card state? Because if you don't it's a pretty massive leap in logic, and to be honest you kind of sound GENUINELY insane. More importantly, matchmaking is no longer based on card state. How would it even be possible to manipulate matchmaking like this?

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  • Yup, there's no "cabal" though... your trying to levy this conspiracy talking point, I don't operate on that bias. It is still based on card state, the parameters are just broader sub-7, post-7 as I indicated. I'll give you the solution, AND if you're correct you should have no problem with the change. You shouldn't be able to reset your card unless it becomes flawed. That would go a long way in addressing the issue. If I'm wrong, nothing would change... and if nothing sus is happening then the metrics would be the same, right? The only way you could reset an un-flawed passage is by going back to Saint... manually, switching passages, and then switching back.

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  • I do take a problem with that change. If I lose mercy early on in my card, I don't want to keep playing out that card with the low chance of going flawless that I'd have. Otherwise, sure, I'd be fine with that change, but you need to make it so people can reset if they've lost mercy too. But you've still done nothing to prove that any of what you are suggesting is the case. You supposedly have data, let's see it.

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