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Destiny 2

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2/15/2024 9:15:40 PM
6

PvP: Increased Health and Shield, But Increased Weapon Damage.

= No changes really.... To anything.
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  • I love this community. 100 posts about pvp burning down due to changes. This post about nothing changing. What a time to be alive.

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  • It's a nerf to 120 hcs because bad players cried about hcs being too strong. 120s 2 crit 1 body with the worst ttk in the game. Post change anyone over 6 resil will require 3 crits. Rendering 120s Useless against any other weapon.

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  • Edited by Eatz: 2/15/2024 9:55:56 PM
    Yeah I’m not sure what the point was lmao, but if I’m reading it all correctly and my math checks out: Bodyshot damage won’t hit as hard as before, but crits remain pretty much unchanged, except for bows lmao Supers got a 20% cooldown nerf, abilities got 15% cooldown nerf You can still double melee Snipers got nerfed Special weapon ammo economy will be fairer, but you’ll have to work for your ammo Overshields weren’t touched Yes?

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    • Really just sounded like we'll have to try everything to see. Who knows what that's likely to feel like without playing it first.

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      • You might want to read it again.

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      • Edited by Kiro - 13: 2/15/2024 9:23:30 PM
        Incorrect. One of the bigger changes will be 120 HC will no longer be lethal with 2 head 1body at 80 resilience. Best time to be a Warlock or Titan since the meta build is 30/100/100/x/x/x. Good thing as well, it would not be fair if Hunters could max their class ability cool down and get all the benefits or flinch reduction, regeneration and optimal ttk adjustment. Mobility needs to remain a worthless dead stat for the sake of Warlock and Titan superiority.

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