The game has seen a lack of rare loot over the past few years. That in combination with lack of loot changes to match the subclass changes has killed the excitement that used to come from finally getting that drop you wanted. Weapons may finally be getting some love with the Final Shape adding new weapon variants, but the loot still needs to be exciting to obtain.
I don’t know the exact solution, but I do know we have had times where things were better. Take the forsaken release for example. We had rare exotics added to the game. My first forsaken drop happened in the haunted forest and was shards of Galanor. Not all that many had them and it was actually exciting to get it to drop. Now you just run a lost sector a couple times and you have yourself the new exotic.
[url=https://www.bungie.net/en/Forum/Post/263632962/0/0]Here’s a link to a poll on Exotic drops.[/url]
The only rare exotics left in the game are RNG drops from raids and dungeons. Problem with these is that you have 3 chances a week and are rarely surprised by the drop. Bit different than killing an enemy or completing a random activity and being surprised with a rare exotic drop. Remember seeing Ghorn drop from the end of a crucible match?
That’s another thing, show the rewards that other players get at the end of an activity.
An additional benefit would be returning Xur’s reason to exist.
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Edited by Jammers: 2/14/2024 12:13:53 AMBungie needs to at the very least give new perks to the crap weapons they throw out in GM's. There still all in on the raid short buss. When very few run them compared to the rest of the game .Whoever's in charge has really got some backward thinking ,especially when how much BS we go through running the over cooked GM's the past few seasons.