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originally posted in: Balance your Sandbox
Edited by NotCreative123: 2/6/2024 6:31:49 PM
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I fixed your post, and my reply is below this note. [quote][b][u]1. Titan Resiliance[/u][/b] They have more health just because they build into resilience [b][u]2. Overshield Barricade[/u][/b] The void titan barricade has too much health. Its an easy way of getting res for them with no counter to it. [b][u]2. Ward Of Dawn[/u][/b] Bubble is the automatic win for an objective that you have to stand on. The only counter is conditional. [b][u]4. Melee Lunge[/u][/b] It's impossible to hit them when they are rubberband melee-ing all over the place. Increased lunge distance is built into arc and void titan. [b][u]5. Usage Rates[/u][/b] If a huge majority of the playerbase is only picking 1 class and that 1 exact subclass there's obviously a problem. [b][u]6. Hunter Strand Super[/u][/b] Hunter Strand super needs a buff in health. It needs to hit faster or harder one of the 2 to give it a chance. [b][u]7. Nova Warp Super [/u][/b] Nova Warp has the exact same issue. [b][u]8. Threaded Spectre[/u][/b] Threaded Specter does way too much for an ability with high uptime. [b][u]9. Threadlings[/u][/b] Threadling also travel way to far, and hit for a ton of damage. You can't destroy them like there's some registration problem or something. [b][u]10. Arc Warlock Melee[/u][/b] Arc Warlock Arc Surge melee has huge AOE and the player can't be damaged during the animation. [b][u]11. SMG + Sidearm Range[/u][/b] Smgs and sidearms hit and kill so fast from an absurd distance [b][u]12. Fusion Rifle Range[/u][/b] Fusion rifles are dumb for how far away you can map someone with a voop from a fusion rifle. [b][u]13. Bows[/u][/b] Bows do too much damage. [b][u]14. Wishender[/u][/b] Remove the wall hacks from wish ender. There is a damage registration issue with it where it takes a full sec or 2 to register the damage.[/quote]
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  • [b][u]1. Titan Resiliance[/u][/b] Titans usually have more health just like Warlocks usually regenerate their health faster and Hunters are usually more agile. If you don't like a stat, then change it. That's called balance and having options. [b][u]2. Overshield Barricade Health[/u][/b] It can already be destroyed with a single sidearm magazine or a single fusion shot. All Barricades are useful for getting Revives. [b][u]4. Melee Lunge Range On Arc/Void Titan[/u][/b] Void doesn't get increased melee range. [b][u]5. Usage Rates And Balance[/u][/b] A high usage rate doesn't necessarily mean something is broken. [b][u]9. Threadling Damage, Travel, Hitbox[/u][/b] Threadlings are easier to destroy than similar grenades (Axions, Skips), so they should do a little more damage. [b][u]10. Arc Warlock Melee AOE / Animation[/u][/b] How is this different from any of the other unavoidable melees, like Celestial Fire or Proximity Knife? [b][u]11. SMG + Sidearm Range[/u][/b] Sidearm max range is like 16 meters. SMG max range is like 25 meters. Literally every other primary beats both weapons past that range. The best TTK on an SMG is 0.67s (Immortal with Target Lock). That's the same TTK as Messenger AT IT'S BASE. [b][u]12. Fusion Rifle Range[/u][/b] Fusions should have more range than shotguns due to how much harder they are to use. [b][u]13. Bow Damage[/u][/b] Bows come with significant disadvantages and the only advantage they get is a high damage per shot.

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