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1/18/2024 12:24:23 AM
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Make solo dungeon runs easier

If your gonna put a triumph for solo dungeon clears, then make the damn dungeon easier for solo runs, it's a load of bullcrap when the dungeon is still on the same difficulty for 3 player teams when you run it solo

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  • It shouldn't be easier but AS "easy" as it is for everyone else. The problem is lack of scaling to player numbers. Most of the time it doesn't need much but a bit of an adjustment to the boss health. With a third less damage output it just makes it an exceptionally tedious endeavour. It's meant to be a game, fun, not easy, but not tedious as it gets. For those who like tedious content, great, that should be a selectable challenge mode for everyone and not just solos, with appropriate accolades or rewards. Flawless remains flawless in any respect. But again the key fault and solution is lack of player choice in the "difficulty" irrespective of player numbers. It's a game fault and lazy, anti-player bit of bad design, that suits Bungie more than anyone else, dressed up as a "feature".

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  • Soloing a dungeon isn't for everyone.

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    • Sorry to be that guy [spoiler]not really though[/spoiler] It’s supposed to be hard.

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      • Scaling them takes away the challenge and prestige of solo flawless You don't see anyone bragging about solo legendary campaigns , because they are easier solo

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        • That's the entire point of soloing it. If you can't do it currently you aren't good enough to earn it.

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          • How bout.... NO.

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            • Edited by ABADDON_WOLFFE: 1/19/2024 9:13:11 PM
              Listen dude, while i agree with you in the ad amount while solo i don't agree with the "make it easier" part. If i get a seal i want it to mean something. I want to have something that not a lot of players have. Nowadays seals mean nothing.

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              • This the reason why destiny two was an train wreck at launch to begin with by making the game easy that lead hardcore players and fans to start an uprising by almost leaving the game by blaming it on casuals for it in every review by the likes of SkillUp and many others so the developers had to do something in order to win back the hardcore players and fans with forsaken by bringing back the challenge in the game so going down that road again will be a bad idea.

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              • Don't make it easier, make the bosses less bullet spongy, I don't want to spend 2-4 hours going solo flawless, I did it for Grasp, I almost did it for Prophecy and it's just not fun doing the same thing over and over (and playing it safer for flawless) at the boss. It gets old and the bullcrap that can happen to screw that up makes it not worth while, I haven't even tried since.

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                • That’s why I just go for a solo and drop the flawless. It comes down survival. Post survival and dual special nerf-I gotta see for Warlord. I think getting past the first boss’ cages will be the tough part for me

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                  • 2
                    lol No

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                  • I would climb mount everest if they installed an elevator to the top

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                    • It's lame, but they won't.

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                    • I’m almost 50 with arthritis in my hands and I still manage to get my solo flawless done when a new dungeon comes out. Beating something design for three ppl is why I like doing them, some of us like a challenge.

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                    • The point is that it is an actual triumph awarded for completing a challenge, not something that a player is expected to do. As far as solo difficulty when brand new, Warlord's Ruin is one of the easiest there has been.

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                    • They really pulled one over on the players here. I've noticed that too. I've done solo runs of the Coil, and there is no difference in enemy numbers, or damage from when I've done it with others. Its in part why I've stopped engaging anything beyond Crucible and basic Strikes at this point. I do hate that activity with a passion too, so there is that. None of the rewards in this entire game are worth the effort and time put into any given activity though. Crucible and Strikes are about the only tolerable activities now.

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                      • It should of course scale to the number of players whilst extra difficulty is a separate option you choose, for extra rewards, available to 3s, 2s and soloplay. But they use this as leverage to encourage friend referrals to make it more bearable to make more money. And that works so we won't get it. Good player-centric game design isn't an option when Bungue's emptying bank balance is concerned.

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                        • Honestly the most difficult part about it is the time it takes and staying alive, which takes practice. I solo Dungeons quite a bit, but it takes a while to learn the "safe" routes and where/when enemies spawn, etc. It sucks to skip a damage phase to keep alive but sometimes that is just what you have to do. Most of my early runs are focused on surviving. I think Ghosts of the Deep took me many tries to get it right, literally hours in the same encounter just training. Never soloing that one again though! Now it would be nice for the actual length of the damage phase to scale with the fireteam size, shorter for more players and longer for less, as I don't think that would cause any less difficulty. The boss HP can stay the same but the rotations decrease without having to hotswap. Hope this helps!

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                          • It’s supposed to be difficult, my guy. I do think that Bungie has gone overboard with increased difficulty but SOME things should be hard… like soloing Dungeons.

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                          • Skill issue

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                          • Oh look, another person who want to be lvl 11. Did you know Esoterick, basically the best and most knowledgeable Guardian out there is lvl 7? You don’t have to solo it if you don’t like to. Goes to show how important lvls are. You are struggling to solo a dungeon, yet you aspire to be the highest rank when clearly you are not in the upper echelon of skilled players. Ranks are just plain stupid.

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                            • No.

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                            • Get good

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                            • Now I do agree with you, but more from a time sync point. It's not that it's really hard, it's just long. Mind you I've seen someone solo flawless it in about 10/11 mins so I'm just being a scrub. That's ok, lol 10 is fine with me.

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                            • That defeats the purpose of a solo run. It's supposed to be hard you yoho

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                            • I don't have an issue with the difficulty for the emblems but I think the difficulty for solo players should be scaled back when trying to obtain loot from the dungeon. You have a third of the DPS so a boss should have a third of the health, they've done it for exotic mission like seraph so they have the ability.

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