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originally posted in: Just thinking... Weapon elements.
Edited by Lord Magris: 1/17/2024 4:54:38 AM
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I saw no reason to restrict elements like they did back when Forsaken launched. The change made no sense to me, and when I see a lot of a certain weapon type with the same frame having the same element now, I feel that my line of thinking is justified in that regard. There have been times a couple of years ago where I've felt very restricted on finding certain kinds of weapons. Most of the time I came up with something, the thought also ended with "but you have to do a raid to see if it drops". But it really depended on how specific of a weapon I was looking for. Sometimes it still seems that way to me and that depends on loot and their sources. Did you know that there is no random-roll legendary Void glaive in the game at all? You can craft one and then you can also buy one with a static roll. To a lesser extent, there are 4 Adept Adaptive Frame hand cannons that exist in the game and they are comprised of 2 Kinetic and 2 Void hand cannons. But as for crafting weapons specifically, if we were allowed to change the elements of weapons, that may conflict with the current circumstances of subclass verb weapon traits, at least from a view-point standard. I don't think the element system is going to be changing anytime soon. But maybe I'm just not seeing it right. That might require me to think a bit more.
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  • Edited by Muffincup: 1/17/2024 5:43:05 AM
    Yeh. I was thinking about crafting. Change nothing about crafting, just add an elemental pick of the 3 basic Light Classes, then its just the chosen element's list of perks like normal. It could give a more equal spread in Solar, Void, and Arc weapons in every class.

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  • Maybe if the craftable weapons (or even random-roll weapons) had slightly-varying trait pools based on what element the weapon is, right? Like Voltshot on a Void weapon doesn't make much sense. But maybe if the weapon had Voltshot as a possibility while as an Arc weapon, perhaps as a Void weapon, that trait would instead be Destabilizing Rounds. I could see that logic working with the light-elemental weapons. Though I feel like if that would be a thing, perhaps something similar should also be possible for the darkness-elemental weapons. But for that, I feel like either a 3rd darkness-elemental type needs to come out first, or throw the Kinetic damage type into the mix for element swapping. As far as I'm aware, there is 1 light-elemental subclass verb trait for every light-elemental weapon type. That works out well for them at least. But for the Darkness side, well... It's odd. On Stasis weapons, there is Chill Clip and Headstone, but there is also Cold Steel for the Zephyr Stasis sword. On Strand weapons, there is Hatchling and Slice. The oddball is Cold Steel with Stasis swords unless it just gets swapped out for a random other trait when the element is different. Kinetic weapons? I think the only main trait unique to Kinetic weapons right now is Kinetic Tremors. But if we look at just the darkness-elemental weapon types, ignoring Cold Steel, there are 2 Stasis weapon traits and 2 Strand weapon traits. The problem with that is that both of the Strand weapon traits are usually found in different trait slots on weapons and can even be present at the same time on the same weapon, unlike the Stasis traits. For light-elemental weapons, yeah, I can see it working for them at least. But at the current time, unless they find some clean way to substitute the element-specific traits on the dark-elemental weapons when the element changes, they probably aren't getting the same treatment at all, which seems like a shame to me. Unless this whole idea only applies to future weapons, but where's the fun in that? I rambled, I know.

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  • Edited by Muffincup: 1/19/2024 6:03:45 PM
    Its good. I don't see it as rambling. Its simply going through variables, which is fantastic, really. Yeah the darkness stuff would be a bit of a struggle. There is one trait that I believe is on all elements, actually. Chain Reaction. I do have it on Crowning Dialogue, from Solstice, and Palmyra-B. So we get that in every element, or even the lesser Dragonfly. Chain Reaction is one of those universals that really does fit everything, but it may only be a perk on heavies. I'm not seeing it on anything else. Its a shame too because its basically just Incandescent, minus Scorch effects, so it wouldn't be overpowered if Incandescent isn't. I swear I've seen it on specials in the past. I know its in all Light elements too, though it is rarer than Chill Clip even, or seems to be. We do get Chill Clip for Stasis, though it is a rare perk. Honestly with how crazy strong enemies are in this game, I don't see an issue with Chill Clip on every weapon archetype in game, plus I don't doubt it will become more norm eventually, anyway. I see more area effect stuff as we go. We do only have Kinetic Tremors for kinetics, this is true. I'm open to all elements being a part of selection, but I'm also open to just the Light elements, or everything except kinetic. Any way it seems fine, really, just more options for weapons, which I'm generally cool with. We have options to kind of get into it some, but special perks like Volt Shot/ Destablizing Rounds/ Incandescent are heavily preferred, since they have better capabilities and actual Subclass Synergy. Every subclass element, Light or Dark really should have specialized area effect options that compete well with each other, I feel.

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  • Edited by Lord Magris: 1/20/2024 8:36:03 AM
    Two more things to note is that Firefly, which is guaranteed Solar explosions on precision kills regardless of the weapon's damage type, aside from Kinetic and Solar weapons, is currently present on Void weapons and a Stasis weapon, all found from Vault of Glass and King's Fall. Doom of Chelchis can even roll Firefly and Dragonfly at the same time, interestingly enough (I never knew that). Maybe different elements mixing more is also possible in the future. The other thing is that Chain Reaction, aside from being on heavy weapons, is only present on two special weapons and that's Salvager's Salvo, that older ritual grenade launcher, and Forbearance, the Vow of the Disciple grenade launcher. Seems like just a thing for them since you can't really get a precision kill normally with them.

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  • Yeah. Looking back at my inventory its really only present on explosive weapons. It could be adapted otherwise, I feel, but its ok if it isn't, too. We keep getting new perks, and they're getting better. Maybe we'll get something as great as Kinetic Tremors again. I never knew that with those weapons. Firefly is a solid. I've done my fair share of Raids, but I've only gotten Firefly with Fatebringer thus far. I haven't checked on the others, so that's useful information, thank you for that. I don't have too many, simply because its hard to dedicate that time window to an activity, and I'm relatively ok with that, I got my squid rifle crafted. I love Rufus. I'll get those eventually though.

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