The part I don’t like is that if you’re behind a little, and you have teammates that understand what is going on, they melt them before I get a chance to do damage. Or, if your team doesn’t understand, they run ahead and let it get away.
Sometimes I want to take a second to look at the offering while I decide what to take. I might have to switch a loadout, etc. If you’re even a little behind, that glass collector is gone.
My most recent run, I arrived at the room where they spawn only to see the message “The glass collector is about to escape!” Like, I JUST got there and they’re disappearing already?? I’ve never even seen one 🤦🏻♀️
My take after doing a few runs on all characters, both solo and as a ‘team’…
Solo works best for this old and slow Tortoise; I like to take my time, crack as many pots as I can, and thread my way carefully through the traps, and avoid getting vooped at every turn by those ‘vents’, which are annoying af.
I also have a hard time spotting a ‘gc’ if/when one appears; I’ve met two so far, unloaded my super and heavy - yet, mysteriously, nothing registered, and the blighters just disappeared?!
It’s getting to the point where I’m just not going to bother anymore. 🫤
Teammate runs - don’t work as 3x randoms or 2x speedster 🤡🤡 and me. Either they just speed off without a care for getting stuff properly done, or crack every pot and shoot everything and leave fields of gas everywhere in their wake…and if a ‘gc’ shows, they either melt it or simply blast past it and, it and them simply vanish. 🤨
Imho: on a team run, whatever is achieved by any and all players should count as a team score and not as an individual score. This would solve it in an instant - whether one is s tortoise or a hare. ✅
Play fair! Play nice! Don’t quit! 👈
Ease springs! 🫡
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