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Destiny 2

Discuss all things Destiny 2.
12/14/2023 7:20:31 PM
19

Mobility needs a Rework. (Let's try to just talk about PvE ok?)

Ok, let's talk about mobility, the description is basically a status that increases your movement speed and the height of your jumps, ok, that's not cool. Among the 3 status linked to class skills we have Resilience which reduces the amount of damage we take up to a maximum of 30%, we have Recovery which improves the speed at which we recover our lives, both statuses work much better within the game than mobility. But let's dissect this, resilience today is something in PvE and also in PvP something fundamental, and it works well, we have some nerfs in sight but the system works, it has a function and it is well executed, recovery already has some problems, you you can replace it with Devour, Restoration or Better Already, a leg mod, and there could even be a small buff there (yes, I know that in PvP it's something very strong, but we're trying to talk about PvE ok?), but it works, it has its uses and its mechanics in the game work. But, mobility no, mobility basically does not have a real function within the game today, whether due to exotic armor, special movements, or Strand, mobility today does not have a concrete and active mechanic in the game, it is not just replaceable, it can simply be left aside. And this is not harmful just to Hunters (yes, i know, a lot of people will say that this is Main Hunter's cry), its harmful to all characters since a game status is not functional, that's all. The additional "speed" or additional jump "size" doesn't affect basically anything in the game today. And the most interesting part is not seeing anything about it, this issue is not mentioned, it seems that everything is well balanced, Resilience gives you 30% damage reduction and you can stay in combat longer, Recovery makes your health return at the speed of Light makes you return to combat faster, and Mobility makes you jump higher, all completely balanced as Thanos would say. What is the solution? I don't know, I don't have ideas for it that won't break the game, like a passive dodge, or an increase in critical damage, I don't know, but this problem exists and nothing is being said about it, there's nothing on the horizon to respect, nothing. So, perhaps by bringing this topic up for debate, someone will think of something.

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  • Yeah agree, I think resilience should be a class characteristic for all classes , and another stats u take what u want 🫰🏻🙃

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