So I thought I'd try Warlord's Ruin solo. Studied a few guides, got myself a few loadouts, and started. I can hold my own in a team in master raids, dungeons and grandmaster nightfalls, can also two man dungeons, so I hoped I would be able to manage.
First encounter took me over an hour. I eventually cleared it, proceeded to the second one. Died there a couple of times, usually to biting cold, because I overlooked it. Started over, got through the same teeeeeeediiiiiiooooouuuus process of clearing the minotaurs, taken eyes, ads, kill the guy dropping the totems. Sometimes I only managed to crack one open, so even more teeeeeeediiiiiiioooooouuuuus pew pew. Eventually got to a damage phase, took maybe 1/5 or 1/6 of the Ogre's health. Started next round, died to biting frost again.
Between all that the game switched to automatic finisher mode. It does that for me when I play for prolongued periods of time, resulting in finishers being performed on finishable ads if I am only close enough. I don't have to press any key for it. I had tried to fix that, remapped keys, disabled automatic melee, even inspected the game's local settings xml file - to no avail. Among others this means that instead allowing me to shoot the boss, the game finishes every almost dead minor around me, ruining the damage phase and putting me in danger, because I cannot take cover or run away.
Another fun thing was that the sunbracers frequently didn't proc. I did a powered melee, I saw ads die from it, but I didn't get the grenade spam I should get. What is that? Lag? Why should network lag influence a solo activity on a client computer?
So with all that and having died to biting frost again, I simply shut down Destiny.
For me, this is not worth the effort and the time. I am not a teenager any more, I have quite a few years of professional career behind me, and I have had challenges worthy of crunching through them. I play computer games for fun and to relax. This crap is meant to entertain. It may entertain the minority of players that has enough time to burn and still has the illusion of having performed a worthwhile effort when beating this solo. I was simply about the increased drop chance for the exo.
I am kind of disappointed - not b/c I wouldn't eventually been able to beat this, but because the hurdle placed in the way of players like me is so excessively high that it is not fun, but sheer, dull, boring work. The dungeon doesn't even require smarts. It just an awful grind. I also cannot be bothered constantly satisfied some complicated build mechanics to keep me alive and give the -blam!- extra damage to beat the dungeon as fast as some people do. When I first played Destiny, it was about gunplay, not complicated builds requiring me to watch timers and minutely perform certain actions to proc restoration x2, and do them close enough to ads.
A way younger and much better player from my clan played for 4 1/2 hours to beat this solo. That's ridiculous.
When another player I know tried this solo, the Ogre teleported on him when it was almost dead, taking the last damage phase away, forcing the guy to do another round - where he slammed a rocket in the fireplace in front of him when the Ogre was down to 200K health. The rocket would have killed the Ogre. Instead it killed the player. He simply turned his computer off.
Making this crap so super hard when the game has so many flaws is a sign of being detached from reality and reasonable activity design.
What is making this worse is the requirement to do the solo run in a single session. Why? What's the point? Making players like me sit in front of their computer for 5, 6, 8 hours? What's the difference to allowing me to continue at the next checkpoint on another day? I can understand the requirement for flawless runs, since you also need to survive the passages between the encounters, but for simple solo?
When it comes to end game activities, Bungie seems to be as detached from the average Destiny player as the popular Destiny streamers and youtubers are. These guys simply have no idea how much better they play - partly due to their extensive practise - than average players (and even regular raiding already makes me part of a minority).
It's that delusion of an effort in a computer game having some merit in life that drives so many gamers and game designers who are more or less detached from reality, resulting in them demanding overly difficult activities in a computer game that is meant for way more players than them.
I understand that there are players who are entertained by this. Up to a certain age, you just want to beat a difficult challenge to prove you can, be it as irrelevant as it can possibly be (just look at all the crap in the Guiness Book of Records). Still doesn't give it more sense, and you prove nothing worthwhile with it.
Well, the season should be long enough to get the Dungeon exo by simply grinding the regular boss encounter three times a week, and that will actually be fun, because it doesn't take hours of solitary slaving away at the computer.
Now Bungie has laid off most of the security and community management teams as well as a part of their QA.
The managers who believe something like that would save Destiny still have their jobs. It is sad and disgusting how these people make their employees pay for the mistakes they made [b]over years[/b]. Sony should acquire Bungie, fire these guys and get all the people back who got laid off because of Bungie's management f*ups.
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6 RepliesSoloing dungeons has never been for average players. And other ones have been pretty ridiculous solo as well.