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Destiny 2

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Edited by Shuyahh: 11/26/2023 12:26:20 AM
3

Lost sector loot handling is *dumb*

I just run 10 master lost sectors, and got a single exotic armor piece from it - one I already have with significantly better starts. This is simply dumb. Whatever thought went into that activity design, it was way off reason. #1 You do not get an exo everytime you clear a (master) lost sector #2 Drop chance isn't increased by doing it flawless or within a certain time #3 You cannot control what you get, decreasing your chance to get what you are looking for #4 If you get what you want, your ghost's stat mod doesn't affect its stats This all sums up to forcing players to sink endless amount of times into running the same activity over and over they have down to the last little bit to just *eventually* get what they want. That is just shameful, shitty game activity design. To fix this: #1 give a guaranteed exo drop for a platinum run #2 Allow the player to chose the reward #3 give higher stat armor for flawless runs #4 Take armor stat mods on the ghost into account Until this is implemented, running master lost sectors will be pretty much pointless and getting useful loot beyond the scope of available time for most players.

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  • Edited by Kenny: 11/28/2023 9:55:00 AM
    [quote]This all sums up to forcing players to sink endless amount of times into running the same activity over and over they have down to the last little bit to just *eventually* get what they want.[/quote] Unfortunately thats how Bungie operates. We're like pigeons in a Skinner box. You got unlucky. I farm them on legend, and usually I get an exotic 33% of the time. 10 runs = 3 exotics in less than 1 hour. However it would be nice, if you could choose which exotic you get if you have a flawless run.

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  • The first and last one I ran this season. 1 robust offering 1 core. NEVER AGAIN

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  • [quote]I just run 10 master lost sectors, and got a single exotic armor piece from it - one I already have with significantly better starts. This is simply dumb. Whatever thought went into that activity design, it was way off reason. #1 You do not get an exo everytime you clear a (master) lost sector #2 Drop chance isn't increased by doing it flawless or within a certain time #3 You cannot control what you get, decreasing your chance to get what you are looking for #4 If you get what you want, your ghost's stat mod doesn't affect its stats This all sums up to forcing players to sink endless amount of times into running the same activity over and over they have down to the last little bit to just *eventually* get what they want. That is just shameful, shitty game activity design. To fix this: #1 give a guaranteed exo drop for a platinum run #2 Allow the player to chose the reward #3 give higher stat armor for flawless runs #4 Take armor stat mods on the ghost into account Until this is implemented, running master lost sectors will be pretty much pointless and getting useful loot beyond the scope of available time for most players.[/quote] There certainly is something dumb in the quoted text above.

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