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Destiny 2

Discuss all things Destiny 2.
11/23/2023 4:02:38 PM
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Why more nerfs? I don’t understand the goals…

I was going to try to be more constructive. But I’m really struggling to get over my frustration with the direction the game seems to be going. I’m here for the ability spam. Take that away and I’m shopping for a new game. Destiny is at its best in “angry god” mode. Here’s a message: through all the layoffs and other frustrations at Bungie (and look, running a business is hard and I’m not inside the company, so some benefit of doubt?) the community seemed to land on, “the faceless suits are gutting the game, just let the devs do their thing they know what we want!”. Well, was it a faceless suit that decided to nerf abilities? To gut my favorite builds (YAS and RDM hunters)? Did Pete Parsons issue a company memo saying, “this is a gun game, put a cooldown on orb generation”? Doubtful. I don’t know what developers we were cheering for, but they don’t seem to be building towards the game I want to continue playing. Here’s an attempt ant a constructive suggestion: create a PvE anti-mayhem. The game appears to have the backend for it! Ultra Master mode where all abilities and supers regen at 25%. Don’t take my toys away because elite or professional gamers want a harder challenge. Why is this hard? Also, don’t lock in-game content behind these ultra hard modes. I’ve spent a lot of money on this game, why doesn’t my money count? I’m not going to give you my money to build a game for elite skill level gamers so they can get all the badass gear I can’t access and then make videos about it. “Sounds like a skill issue.” Yep, sure is. And I got a job, a mortgage, kids to raise, and plenty of real life concerns. I’d like to be better at the game, too. Give the super elite skill folks titles and shaders or something. But don’t give them privileged access to a version of the game with special toys (exotics, weapons) and expect to collect my money. And if it’s not about rewards, then what’s the conversation even about? Do people really want a harder game? Or do they want a game that locks people out of rewards only they can get? I’ve spent a lot of time loving this game. And giving it my money. And I really hope you get absolutely decimated on player counts and pre-orders after this round of nerfs so you get the message. There are smarter ways to address the skill spread.

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  • We're so strong ATM, so op, nothing stands in our way .. how can we possibly keep getting stronger and stronger every season, we have to become weaker to become stronger in the future, in final shape.

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  • TL;DR How is Bungie to satisfy PvE vs PvP? Casual Vs [i]Try Hard Elitist[/i]? Overcome design limitations to please everyone? Can they? What's a reasonable expectation look like? __ __ PvE people want the future environments to be [i]less challenging[/i] than Neomuna. So it will likely be designed to be more forgiving. [b]Hopefully with [i]varying complexity[/i] to [u]keep us engaged[/u] and [u]entertained[/u].[/b] MORE TORMENTORS and SUBJUGATOR STYLE DESIGN. [b]Increased add density[/b] red bars we can mow down effortlessly. With orange bars and champions as hiccups lead by their yellowbar counter parts. [spoiler] Neomuna is "too hard". We can't be too strong if the environments have to be made for people that can't put their resilience over 60. I also thought Neomuna could use some tweaking. I personally think [b]areas and game modes should have varied difficulty[/b]. [i]How they achieve that difficulty[/i] is what's important. [b]Bullet sponges[/b] that [i][b]one shot you[/b][/i] [b]shouldn't be the primary method[/b] of making things more difficult. Ships that kill you as you spawn are unacceptable and shouldn't make it to the final version of the game. Going to more difficult areas or having periods of time in the game where it's more challenging feels like progression. Growth. It offers opportunities for us to be stronger and to have more complex and interesting AI if we don't settle for the bullet sponges. [u]Increased add density was awesome.[/u] The SPECIAL PUBLIC EVENTS WERE GREAT, when the game didn't kick you. [u]I enjoyed the larger lost sectors.[/u] You can get the NEWEST EXOTICS in a patrol public event! [b]They just missed the mark on how tough all of Neomuna could be on entry[/b] for people that didn't respect resilience changes. Some AREAS SHOULD BE HARDER, filled with [i]MORE RISK,[/i] and [b][i][u]provide greater rewards[/u][/i][/b]. And more time spent at higher difficulty should always be better rewarded! Time doesn't need to be the only metric, but the more challenging, the greater the reward. [b]You should still be able to do something challenging very quickly if you're doing it properly.[/b][/spoiler] [b]Player builds are adjusted[/b] IN ANTICIPATION of this new reality based on player response to Lightfall WHILE THEY BUILD NEW CONTENT. For balancing purposes I should imagine. Bungie communicates the changes. PLAYERS FREAK OUT more. PvP people want the game to have some semblance of balance. A rock, paper, scissors where each thing has a set of strengths with inherent weaknesses. But the wildly varying skill range can't immediately be made up with a specific build like PvE without throwing everything into disarray. Not everyone is equally equipped to make design choices or changes and many lack the foresight to see how the game will be affected. Pointing out as much is treated as elitism and conflicting moral philosophies arise. We don't have access to all the data and have to trust the engineers to consider player sentiment while looking at that data. Reconciling with what their vision is and if change is desirable for that goal. TRYING TO PLEASE EVERYONE IS IMPOSSIBLE. Nonetheless they try to have extremely different views occupy the same space without fully obtaining a synergistic state. Though the various teams have done a great job in their efforts to satisfy a people that [i]don't know what they want[/i]. [b]Separating the sandboxes[/b] where necessary is apparently costly and time consuming or we have different ideas of where it's had to happen or is possible. They occasionally attempt to explain without giving you all the information presumably so you have things to enjoy and experience for the first time. PvE takes time to build and neglected PvP keeps people around between content droughts. It's all but butchered with choices suggested by a [i]casual minded player[/i] wanting RNG brought to [b]A[/b]ir [b]E[/b]ffectiveness and [b]stability change to slides.[/b] [b]Skill based match making.[/b] Lag. Quitters. They don't play anymore than they ever did and ensure the people that did play have fewer people to play with in an unstable environment. Remaining PvP players demand changes with this in mind after a massive fall off. A PvP Strike team is made to finally build some maps after it occurs to people PvP players are paying players too, even if you refuse to update the core activities for years. Changes are made for balancing with specific game modes in mind, returning to more gun play. PvE people feel their power fantasy is being ruined because they feel less like god slayers in their environment and threaten that [i]Bungie still aren't listening[/i]. And round the wheel turns with one spoke rising to the top and the others plunged into the mud. They (Bungie) screwed up with over monetization and taking away content and not replacing it in a meaningful way fast enough and having us pay for the same things to return. No update to core activities and expecting us to tolerate burning out on the seasonal activities we buy instead. (Some of which were infact quite cool for a time.) Cause you (The community ) want PvE to always have new content even if drip fed a nothing burger of the same things we have always fought. It is a lack of vision that would both please the casual player without letting them design the game... While also allowing the most dedicated players to not feel their time and effort wasn't being respected as a consumer, whether they make up a majority or minority. But we as a community need to decide the experience we want to be having. Definitively. So we must communicate with each other and them.

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    7 Replies
    • Look buddy, quit your job, leave your wife, give her the kids, voila, you can be great at Destiny, what’s the problem? The TWID is proof Bungie in general, devs, management, all of them, are out of touch. Everyone is upset with Destiny, but they won’t mind if we nerf all their favourite builds. What? Nobody over there thought this was a bad idea, at this point in time? Did you fire the people who disapproved this? OP is right about making GMs or a hardcore GM mode with reduced abilities cooldown, just for streamers and elitists.

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      • The goal, less players, less server maintenance, fewer error codes, Bungie calls that a Win!!!

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        • What in the game is locked behind a wall of difficulty? The only things in the game I would consider myself locked out of are raid weapons, which isn't because of the game difficulty.

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        • Titans just got over the heavy arc nerf when the entire subclass and a smattering of exotics. So what they do, another heavy nerf. I always said how they perform in pvp should be way different then pve but they get nerfed in bother areas at the same time but it's not the same, not for any gaudian

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        • I couldn’t agree more! Yet you got all of these kids in here yelling “git gud scrub” as if many of us here don’t have other things to do other than to try and solo GMs. Like you, I have a full time job, a family, mortgage, and other hobbies. I don’t play this game for the challenge. I play it because it’s fun! But Bungie HATES fun. They want everything to be a pitiful grind so that the streamers, YouTubers, and kids who haven’t touched grass since they picked up a controller can have a “challenge.” It’s truly bananas how out-of-touch these people are.

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          • Because this is what CERTAIN streamers wanted. Plain and simple.It’s who Bungie ACTUALLY caters to. They want to keep their free advertisers happy at the cost of the actual players. Anyone that says or thinks otherwise is lying to themselves. (Just watch at the responses o some of the sheep defending Bungie and the streamers following this post. It’s almost can be classified as Stockholm Syndrome.)

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            • I know why. It’s because Destiny is at its best when it is hard. I understand that for you it may be at its best when you are an angry god but that just isn’t what made destiny, Destiny. Look no further than the Whisper mission. It is what peak destiny is. I hard, well crafted mission for a huge reward that took time and skill to complete. I understand that you have a job and kids but this is what destiny has been about since the beginning. Bungie just swayed from that path for the past few years. However, who knows if they will keep going in this direction.

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            • I do not have a job, a mortgage, kids or “skill issues” and I hate the changes as well 🤣

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            • You’re not a full-time Destiny 2 streamer and want to enjoy the game? How dare you. Just hop on Twitch and watch the game like you’re supposed to.

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            • I think you perfectly encapsulated the feelings of the majority of the playerbase (that being the casual players). I've made a number of posts on this or related topics, but you've managed to sum up my feelings about the state of the game even better than I could. Hats off to you, fellow guardian.

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            • Its not down to Parson's other than he probably asked them to extend grind/playtime as much as possible using as little and reselling as much content as possible. My moolah is on Blackburn. He is the lead. Think as he obviously doesn't play himself, he just listens to streamers and thinks the rest of the player base is the same or that players simply buy the game to then go and watch content creators on streams.

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            • Amen. The no-life basement dwellers complaining about things being "too easy" are silly. If it's that easy, try using pathetic classes/subclasses and the lamest weapons and armor you can find. Do your solo flawless dungeons with all blue gear or worse (people will probably watch videos of that, too). Bungle, give them special emblems or shaders for such accomplishments so their egos can be stroked. Screwing the normal folks among us, like OP, is how you send large amounts of players to other games.

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            • Edited by A_mo: 11/24/2023 3:12:56 PM
              There is nothing wrong with tarring and feathering good players as long as they get to be good and basically develop the play styles. The play style development of this game is almost non existent due to the politics. Stuff shouldn't be gate kept. But the way some players frame it it's like they should be given something for saying they won't do anything to get it. The only answers to that are grindy or otherwise you're kind of saying your money is more important than people who play the game more. All added it up your money and people's money like yours is much more of the money the game gets but it's just the thing with people starting with a long and ridiculous list of things they're not going to be doing as if that's the best way to enter into a compromise. And if you're future plans are that you're just going to be you making lists while other people are playing then it just comes off as the first stage of someone trying to establish control that they won't even have to be earning. It gets off putting with the shaming. The real life concerns are very important. It's also important to know that the people who sacrifice some of that stuff aren't going to go away. I'm not saying I'm those people just saying that's the reality. You're dealing with people who sacrificed a lot of that stuff to play a videogame. Figure out how to use that. Some people hope the player counts go down some people look like they're going to cry when you see them in their streams. So go ahead and bet on the naysayers.

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            • I don’t mind getting the ability spam reign in somewhat. I can’t get terribly excited about loot, new guns in particular, when all that matters is tossing colourful space magic goo at NPCs. Don’t get me wrong, I do appreciate the light 3.0 rework and the synergy it enables, but our guns should still matter. I do agree with you though about the odious proliferation of hard modes. With the abilities nerfed and hopefully guns getting a little more important they also should look at difficulty balancing, at least in content that’s being consumed by the more casual part of the player base.

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            • Very well said

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            • When they come out with something new they BUFF IT so everyone gains attention to that object. Once everyone gets the idea of how to use it they drop the buff . not that hard to understand

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            • This

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            • the goal is obvious...... BUY THINGS IN EVERVERSE!!

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            • powercreep game is way too easy

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            • Oh it’s simple really, they only cater to the ones that keep playing the game so sqwawking much they become chaos hounds that can bring the whole game down and in the end become one of the many menaces to society as a whole.

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