Your players aren't getting meaningful choices. You are literally dictating what weapons end-game players can use with your anti-champion mods (sidearms for anti-barrier? [i]Really?[/i]) and then nerfing the "ability spam" that players have to counter that dictation.
Here's an idea: instead of dictating how we deal with your backwards "difficulty" how about you listen to your PvE players on what they actually want for PvE, and let that guide your vision. Because, as a reminder, your vision is [i]nothing[/i] if you drive us away with your thoughtless, self-centered decisions.
The people who should have been let go in the layoffs are the people making these sorts of anti-player decisions.
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Edited by A_mo: 11/26/2023 1:19:48 AMWith the layoffs and company changes it just gets to where they don't even have the time to be personal and it's basically just like "how many people were taking liberties above and beyond what they should have and for a few it's probably just like "yours was just really a budget cut... But how bout these extra consolation prizes?!?!" If you sell a company the new owners are just going to want the people that appear to be the most valuable on paper. And when you've been minding your P's and q's most of the time or the Jane that's like "they can't do nothin without me and that's why I took this path" the outcome is gonna be pretty obvious. PvE players usually aren't the ones that remain unhappy when the new stuff drops. Literally no one will probably even be able to tell whether this year was orbs or wells once they get new stuff. And it's always voracious with one or two people that will say "hey were wrong" and the whole thing keeps chugging right on a long.
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Seriously. I make meaningful choices in my real life, I just want to have fun in video games
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4 RepliesEdited by BrujaMalvada: 11/23/2023 4:11:01 PMExactly. It always amuses me when Bungle uses a phrase like "play your way" when they continually cram things like deleterious champ mod constraints and currency capacity BS up our collective ***es to manipulate how we play. In Bungle-ese, the phrase "meaningful choices" is a euphemism for "fewer and ****ier alternatives to progress the mission and avoid dying."
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8 RepliesGames on life support. Sunset Pete Parsons and maybe it’ll stand a chance.
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Edited by The Hermit IX: 11/23/2023 5:16:53 AMThe lack of a special weapon champion mod will absolutely hinder load outs. I love the game but I won’t ever go back to a double primary load out. I was looking forward to using Thorn/Grasps load outs with the catalyst in season 23 but barriers won’t be covered. I have no issue with them balancing abilities but that with hard funneling on load outs isn’t smart. It’s not in line with promoting weapon use unless there’s something I’m missing. They should make snipers anti barrier instead of having 3 weapon types covering overloads.
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Word for word impeccable. I agree wholeheartedly.
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The weird thing is that this game gets an extra good version of meaningful choice. Which is they literally just set the choices out a lot of the time. For some people that is the ultimate and for others it's not. I'm not as much of a pve player but I don't understand a lot of the champion complaints except maybe when it looks purposely ridiculous because every video game I can think has characters that are meant to whittle your choices down. I don't think ability spam and meaningful choice have enough in common to make that distinction. Yes I really meant to type that sentence. The second one can be applied to just about any scenario in a way that makes it to different to be similarized like that. Google says similarized is not a word and I am so brainwashed that it might not even be Google that told me to type that but still is the Google somehow. They should really be listening to PvE players too but listening does not mean giving opportunities to be cornered into doing something.
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Bump!!!
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2 RepliesIt's crazy how I play whole seasons talking with people in lfg, watching videos, reading forums and the vast majority are people agreeing that the game is too easy and people feel forced to pick the meta stuff because its that much better than the competition. Yet, as soon as bungie announces a nerf to the meta stuff we get all these forum posts from pve experts talking about how the game is too hard, everyone is struggling to kill a dreg, and bungie isn't listening to pve players.