In comp and trials they are way too strong last for way too long and influence the match way to much to also have to be shot as much as oryx. Child of the old gods also has way too much health but at least it doesn't do nearly as much as a stasis turret. For all the warlocks that are gonna come and fight for their broken turrets. Say what you want I don't care, they're broken and I'm not gonna argue
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Wrong. Shoot it. Or.... wait for it.... Don't stand in its line of site...
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3 RepliesBruh...ur titan void overshield bubble that can u spawn in 3 mins it is ok?Or the fsct u can shoot-slide-shoot-punch and blind -regain health on arc it is fine?And oh..100 res and ur class is specced on res..not like me warlock or those puny hunters that always yhey need to be glass cannons for smgs..Turrets can be killed in 3 hc shots i think..For a nade of 2.32 mins...Also both arc and boid titan can regain abikities way more faster then a stasislock...as per aspects and fragments.
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Just use a shotgun....
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It should be halved,for me to destroy a turret it takes the same amount of shots it would take to kill a guardian.
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2 RepliesComplaining about a mid option on a mid class. The state of destiny players.
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Considering killing them can give you perks like Memento Mori, no. Half the time one is thrown it actively helps your enemy by giving them a damage perk 😭
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Yep. Because they are SoOoOo much worse than PC bow users that can 1 shot you from the other side of the arena, around a corner, from behind a wall.
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3 Replies& I'm sure you only use weak abilities when you're playing lol
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Hunter strand silk worms need to have less range, the echo need to have less damage
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9 RepliesLol no. Leave Warlocks alone.
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3 RepliesWarlocks are in such a terrible place across the board in PVP . How could someone possible want to nerf them?
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6 RepliesJust another hunter whining for no reason. Naturally. The only time the turrets are annoying is when there are 2 or more Stasis warlocks in Mayhem. They already die in like 3-4 shots from anything and barely serve as a distraction. Far less egregious than the strand spectre which is being used far more widely. How about getting rid of that first before you come for warlocks because one outplayed you.
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What is it with pvp people complaining about minor things in pvp but never adress the real problem ??? Bubble titans are the real problem , all they do is spam barricades all match long , sit behind it and just wait , they have to use a bubble to capture a point , no gunplay just hide and wait ...
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Yawn… You can destroy them very easily…
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1 ReplyYou're going to love the stasis buff coming next season.
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1 ReplyDid you have one or two bad games against a warlock before you posted this?
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Yes. The one benefit is that they activate perks like kill clip.
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[quote]In comp and trials they are way too strong last for way too long and influence the match way to much to also have to be shot as much as oryx. Child of the old gods also has way too much health but at least it doesn't do nearly as much as a stasis turret. For all the warlocks that are gonna come and fight for their broken turrets. Say what you want I don't care, they're broken and I'm not gonna argue[/quote] Instead of using harsh language, try shooting them...with guns...
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To everyone saying they arent that good because they arent used that much hasnt been around long enough. Not that long ago Anteaus Wards usage was floating around 1%......
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4 RepliesHow many Stasis Warlocks are actually playing in Comp? (except me). I hardly see any, maybe you need to check the numbers again before making stupid claims.
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No they're fine.
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U can literally proc ace perk and stuff like kill clip on them. The things die in like 4 bullets how the hell do people find this annoying.
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Can we stop? Stasis sucks altogether already.
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I totally agree with you! Stasis warlocks are extremely broken they take to long to break and there extremely powerful. How much of them you're able to spam as well is way to fast. It's definitely a under used class but it is very broken and unfair to play against
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They need to have a shorter duration in pvp as well, maybe even despawn if the warlock dies. Mayhem has become almost unplayable due to bleak watchers.
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1 ReplyEdited by jhermannITJ: 11/14/2023 2:00:33 AM100% agree, in PvE a hazard solar barrel will destroy one... which will put you in the red, but won't kill you unless it's solar threat and you have really low resist. My point being, and even though I'm not a PvP guy, that it seems backwards... usually PvE stuff is weaker in PvP... but the stasis turrets seem tankier in PvP. In addition, we need on demand CC counters. My idea was to use class abilities... if you used a charged class ability within a threshold window of being afflicted... say .5 secs... it would totally cancel the effects: slow, freeze, scorch, poison, blind, jolt, sever... all that. It would cancel & make the player immune to all CC for 3-5 seconds. Specifically for things like the stasis turret, Witherhoard... and the inbound Scorch/Solar buddy in 7/8 months. I would even like a way to potentially deepen that counter mechanic, maybe with armor mods... that would not only cancel the effects, but also deflect the CC back on the "caster"/axis player who proc'd it.